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author Ady Abraham <adyabr@google.com> 2021-07-23 10:57:36 -0700
committer Ady Abraham <adyabr@google.com> 2021-07-23 17:13:43 -0700
commit6c034b539d24c6f967766dbf4037075e607b60dc (patch)
tree0745199a311f9f10b760ef49ace8b5a4fa5472ca /libs/gui/SurfaceComposerClient.cpp
parent6a409e17600f320134dea722247c15770030d7b2 (diff)
SF: add a solid background when hole punching a cached set
When we punch a hole to round the corners on a PIP window we need to make sure that the cached set is opaque to prevent blending of the rounded corner edges with random opaque buffers. Bug: 194307461 Test: PIP window on solid color wallpaper Change-Id: I5ab80103dc5b43db85c4f12c9efd5ba2a1dfd076
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