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| author | 2021-07-23 10:57:36 -0700 | |
|---|---|---|
| committer | 2021-07-23 17:13:43 -0700 | |
| commit | 6c034b539d24c6f967766dbf4037075e607b60dc (patch) | |
| tree | 0745199a311f9f10b760ef49ace8b5a4fa5472ca /libs/gui/SurfaceComposerClient.cpp | |
| parent | 6a409e17600f320134dea722247c15770030d7b2 (diff) | |
SF: add a solid background when hole punching a cached set
When we punch a hole to round the corners on a PIP window we need
to make sure that the cached set is opaque to prevent blending of the
rounded corner edges with random opaque buffers.
Bug: 194307461
Test: PIP window on solid color wallpaper
Change-Id: I5ab80103dc5b43db85c4f12c9efd5ba2a1dfd076
Diffstat (limited to 'libs/gui/SurfaceComposerClient.cpp')
0 files changed, 0 insertions, 0 deletions