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| author | 2022-08-24 22:20:22 +0000 | |
|---|---|---|
| committer | 2022-08-25 00:10:10 +0000 | |
| commit | 62f51d97bf888b5039a8adc22950b950cf6698ed (patch) | |
| tree | ffa26a211362bf748abc91acafa5b2248daf3384 /libs/gui/SurfaceComposerClient.cpp | |
| parent | 3f3b23e8e8dd34e561a9f40e993b11725d0f11a4 (diff) | |
SF: layers above the frameRateMultipleThreshold should always be counted
An additional fix on top of ae2e3c741f0d15d0ed64afd2df93e8c4b2d76cfb
which also include layers that have a desired refresh
rate that was calculated hueristically and matches the max refresh rate.
Change-Id: I85534a3e004f372349dbf923ee6013855a54e4fa
Bug: 242283390
Test: newly added unit tests scenarios
Diffstat (limited to 'libs/gui/SurfaceComposerClient.cpp')
0 files changed, 0 insertions, 0 deletions