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author Ady Abraham <adyabr@google.com> 2022-08-24 22:20:22 +0000
committer Ady Abraham <adyabr@google.com> 2022-08-25 00:10:10 +0000
commit62f51d97bf888b5039a8adc22950b950cf6698ed (patch)
treeffa26a211362bf748abc91acafa5b2248daf3384 /libs/gui/SurfaceComposerClient.cpp
parent3f3b23e8e8dd34e561a9f40e993b11725d0f11a4 (diff)
SF: layers above the frameRateMultipleThreshold should always be counted
An additional fix on top of ae2e3c741f0d15d0ed64afd2df93e8c4b2d76cfb which also include layers that have a desired refresh rate that was calculated hueristically and matches the max refresh rate. Change-Id: I85534a3e004f372349dbf923ee6013855a54e4fa Bug: 242283390 Test: newly added unit tests scenarios
Diffstat (limited to 'libs/gui/SurfaceComposerClient.cpp')
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