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| author | 2023-06-02 11:56:26 +0100 | |
|---|---|---|
| committer | 2023-06-09 10:51:15 +0100 | |
| commit | d8402b69c202b75672871c88b623b65f138306e1 (patch) | |
| tree | 4932dea2b3c2b984c9f2a0ae4c8ae7a008a32a20 /libs/gui/Surface.cpp | |
| parent | 76b526c4695c97078ba6ee73d7edd37b6f89a143 (diff) | |
Improve input event tracing
Added the seq number to the server dispatch and client
received/finished trace events. This will enable correlating server
an and client events for easier input latency tracking/ANR debugging.
As a follow up, I'll consolidate some of the input trace events to
reduce pressure on the ftrace buffer. For now, this change should be
simple enough and low-risk to go into Android U.
Test: Manual
Bug: 285553040
Change-Id: Ic50235cfe854357f0c13ce62b904077355c780b9
Diffstat (limited to 'libs/gui/Surface.cpp')
0 files changed, 0 insertions, 0 deletions