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author Dan Stoza <stoza@google.com> 2015-03-17 16:23:42 -0700
committer Dan Stoza <stoza@google.com> 2015-04-15 13:19:38 -0700
commit5065a55291b67f584d7b0be3fa3cfc4e29a3cd1c (patch)
treec0d4972cfc939f852cc67ea5802fe81863332954 /libs/gui/Surface.cpp
parent4d769d8bdc2fd57d34ab0fa4b9208ac0eb67cd61 (diff)
libgui: Pass surface damage through BufferQueue
This change adds support for passing surface damage all of the way down from the EGL interface through the consumer side of the BufferQueue. Depends on system/core change Ie645e6a52b37b5c1b3be19481e8348570d1aa62c Bug: 11239309 Change-Id: I4457ea826e9ade4ec187f973851d855b7b93a31b
Diffstat (limited to 'libs/gui/Surface.cpp')
-rw-r--r--libs/gui/Surface.cpp60
1 files changed, 60 insertions, 0 deletions
diff --git a/libs/gui/Surface.cpp b/libs/gui/Surface.cpp
index b80890fc51..245f7a3745 100644
--- a/libs/gui/Surface.cpp
+++ b/libs/gui/Surface.cpp
@@ -27,6 +27,7 @@
#include <utils/NativeHandle.h>
#include <ui/Fence.h>
+#include <ui/Region.h>
#include <gui/IProducerListener.h>
#include <gui/ISurfaceComposer.h>
@@ -320,6 +321,25 @@ int Surface::queueBuffer(android_native_buffer_t* buffer, int fenceFd) {
IGraphicBufferProducer::QueueBufferInput input(timestamp, isAutoTimestamp,
mDataSpace, crop, mScalingMode, mTransform ^ mStickyTransform,
mSwapIntervalZero, fence, mStickyTransform);
+
+ if (mDirtyRegion.bounds() == Rect::INVALID_RECT) {
+ input.setSurfaceDamage(Region::INVALID_REGION);
+ } else {
+ // The surface damage was specified using the OpenGL ES convention of
+ // the origin being in the bottom-left corner. Here we flip to the
+ // convention that the rest of the system uses (top-left corner) by
+ // subtracting all top/bottom coordinates from the buffer height.
+ Region flippedRegion;
+ for (auto rect : mDirtyRegion) {
+ auto top = buffer->height - rect.bottom;
+ auto bottom = buffer->height - rect.top;
+ Rect flippedRect{rect.left, top, rect.right, bottom};
+ flippedRegion.orSelf(flippedRect);
+ }
+
+ input.setSurfaceDamage(flippedRegion);
+ }
+
status_t err = mGraphicBufferProducer->queueBuffer(i, input, &output);
if (err != OK) {
ALOGE("queueBuffer: error queuing buffer to SurfaceTexture, %d", err);
@@ -336,6 +356,9 @@ int Surface::queueBuffer(android_native_buffer_t* buffer, int fenceFd) {
mConsumerRunningBehind = (numPendingBuffers >= 2);
+ // Clear surface damage back to full-buffer
+ mDirtyRegion = Region::INVALID_REGION;
+
return err;
}
@@ -453,6 +476,9 @@ int Surface::perform(int operation, va_list args)
case NATIVE_WINDOW_SET_BUFFERS_DATASPACE:
res = dispatchSetBuffersDataSpace(args);
break;
+ case NATIVE_WINDOW_SET_SURFACE_DAMAGE:
+ res = dispatchSetSurfaceDamage(args);
+ break;
default:
res = NAME_NOT_FOUND;
break;
@@ -556,6 +582,13 @@ int Surface::dispatchSetBuffersDataSpace(va_list args) {
return setBuffersDataSpace(dataspace);
}
+int Surface::dispatchSetSurfaceDamage(va_list args) {
+ android_native_rect_t* rects = va_arg(args, android_native_rect_t*);
+ size_t numRects = va_arg(args, size_t);
+ setSurfaceDamage(rects, numRects);
+ return NO_ERROR;
+}
+
int Surface::connect(int api) {
static sp<IProducerListener> listener = new DummyProducerListener();
return connect(api, listener);
@@ -582,7 +615,13 @@ int Surface::connect(int api, const sp<IProducerListener>& listener) {
}
if (!err && api == NATIVE_WINDOW_API_CPU) {
mConnectedToCpu = true;
+ // Clear the dirty region in case we're switching from a non-CPU API
+ mDirtyRegion.clear();
+ } else if (!err) {
+ // Initialize the dirty region for tracking surface damage
+ mDirtyRegion = Region::INVALID_REGION;
}
+
return err;
}
@@ -800,6 +839,27 @@ void Surface::freeAllBuffers() {
}
}
+void Surface::setSurfaceDamage(android_native_rect_t* rects, size_t numRects) {
+ ATRACE_CALL();
+ ALOGV("Surface::setSurfaceDamage");
+ Mutex::Autolock lock(mMutex);
+
+ if (numRects == 0) {
+ mDirtyRegion = Region::INVALID_REGION;
+ return;
+ }
+
+ mDirtyRegion.clear();
+ for (size_t r = 0; r < numRects; ++r) {
+ // We intentionally flip top and bottom here, since because they're
+ // specified with a bottom-left origin, top > bottom, which fails
+ // validation in the Region class. We will fix this up when we flip to a
+ // top-left origin in queueBuffer.
+ Rect rect(rects[r].left, rects[r].bottom, rects[r].right, rects[r].top);
+ mDirtyRegion.orSelf(rect);
+ }
+}
+
// ----------------------------------------------------------------------
// the lock/unlock APIs must be used from the same thread