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author Steven Thomas <steventhomas@google.com> 2017-02-07 18:07:01 -0800
committer Steven Thomas <steventhomas@google.com> 2017-02-08 19:28:09 +0000
commit282a5ed48f64e4010f97ca4077e3bd4b54ba3268 (patch)
tree7bcd39163729795c6a224362a9d81a9d8fb5b0ed /libs/gui/Surface.cpp
parentba7a67e6f3eeedea75969d9a0f99229c5eca859f (diff)
Fix vr flinger deadlock and race condition
While investigating hangs when transitioning from 2d --> vr and back I found a deadlock and race condition in the vr flinger pause/resume handling. This CL should fix both issues. Unfortunately there's still another deadlock related to multiple threads trying to suspend/resume vr flinger, but considering how vr flinger is currently used by surface flinger we shouldn't ever hit that scenario in practice. Bug: None Test: I was able to reliably get a hang when starting/stopping vr launcher a few times, but with this CL applied and another CL to remove calls to SetPowerMode() applied (that CL will be submitted separately), I no longer see any hangs. Change-Id: Ie842bf9fb00e4e2937769ed7e1e2ec9cc47861f7 (cherry picked from commit cf921a3919d68d8c8d1b8be39e03a372f6346f57)
Diffstat (limited to 'libs/gui/Surface.cpp')
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