diff options
author | 2014-03-28 15:34:33 -0700 | |
---|---|---|
committer | 2014-04-15 10:34:10 -0700 | |
commit | 99b18b447dec188bcec37b415603b9dd400fc7e1 (patch) | |
tree | 7e18575b5e52cffe647323f7e26ea075978a66e6 /libs/gui/StreamSplitter.cpp | |
parent | d9822a3843017444364899afc3c23fb5be6b9cb9 (diff) |
BufferQueue: Add StreamSplitter
Adds a StreamSplitter class, that takes one IGraphicBufferConsumer
interface and multiple IGraphicBufferProducer interfaces and
implements a one-to-many broadcast of GraphicBuffers (while managing
fences correctly).
Change-Id: I38ecdf3e311ac521bc781c30dde0cc382a4376a3
Diffstat (limited to 'libs/gui/StreamSplitter.cpp')
-rw-r--r-- | libs/gui/StreamSplitter.cpp | 281 |
1 files changed, 281 insertions, 0 deletions
diff --git a/libs/gui/StreamSplitter.cpp b/libs/gui/StreamSplitter.cpp new file mode 100644 index 0000000000..83e08fb871 --- /dev/null +++ b/libs/gui/StreamSplitter.cpp @@ -0,0 +1,281 @@ +/* + * Copyright 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "StreamSplitter" +#define ATRACE_TAG ATRACE_TAG_GRAPHICS +//#define LOG_NDEBUG 0 + +#include <gui/IGraphicBufferConsumer.h> +#include <gui/IGraphicBufferProducer.h> +#include <gui/StreamSplitter.h> + +#include <ui/GraphicBuffer.h> + +#include <binder/ProcessState.h> + +#include <utils/Trace.h> + +namespace android { + +status_t StreamSplitter::createSplitter( + const sp<IGraphicBufferConsumer>& inputQueue, + sp<StreamSplitter>* outSplitter) { + if (inputQueue == NULL) { + ALOGE("createSplitter: inputQueue must not be NULL"); + return BAD_VALUE; + } + if (outSplitter == NULL) { + ALOGE("createSplitter: outSplitter must not be NULL"); + return BAD_VALUE; + } + + sp<StreamSplitter> splitter(new StreamSplitter(inputQueue)); + status_t status = splitter->mInput->consumerConnect(splitter, false); + if (status == NO_ERROR) { + splitter->mInput->setConsumerName(String8("StreamSplitter")); + *outSplitter = splitter; + } + return status; +} + +StreamSplitter::StreamSplitter(const sp<IGraphicBufferConsumer>& inputQueue) + : mIsAbandoned(false), mMutex(), mReleaseCondition(), + mOutstandingBuffers(0), mInput(inputQueue), mOutputs(), mBuffers() {} + +StreamSplitter::~StreamSplitter() { + mInput->consumerDisconnect(); + Vector<sp<IGraphicBufferProducer> >::iterator output = mOutputs.begin(); + for (; output != mOutputs.end(); ++output) { + (*output)->disconnect(NATIVE_WINDOW_API_CPU); + } + + if (mBuffers.size() > 0) { + ALOGE("%d buffers still being tracked", mBuffers.size()); + } +} + +status_t StreamSplitter::addOutput( + const sp<IGraphicBufferProducer>& outputQueue) { + if (outputQueue == NULL) { + ALOGE("addOutput: outputQueue must not be NULL"); + return BAD_VALUE; + } + + Mutex::Autolock lock(mMutex); + + IGraphicBufferProducer::QueueBufferOutput queueBufferOutput; + sp<OutputListener> listener(new OutputListener(this, outputQueue)); + outputQueue->asBinder()->linkToDeath(listener); + status_t status = outputQueue->connect(listener, NATIVE_WINDOW_API_CPU, + /* producerControlledByApp */ false, &queueBufferOutput); + if (status != NO_ERROR) { + ALOGE("addOutput: failed to connect (%d)", status); + return status; + } + + mOutputs.push_back(outputQueue); + + return NO_ERROR; +} + +void StreamSplitter::setName(const String8 &name) { + Mutex::Autolock lock(mMutex); + mInput->setConsumerName(name); +} + +void StreamSplitter::onFrameAvailable() { + ATRACE_CALL(); + Mutex::Autolock lock(mMutex); + + // The current policy is that if any one consumer is consuming buffers too + // slowly, the splitter will stall the rest of the outputs by not acquiring + // any more buffers from the input. This will cause back pressure on the + // input queue, slowing down its producer. + + // If there are too many outstanding buffers, we block until a buffer is + // released back to the input in onBufferReleased + while (mOutstandingBuffers >= MAX_OUTSTANDING_BUFFERS) { + mReleaseCondition.wait(mMutex); + + // If the splitter is abandoned while we are waiting, the release + // condition variable will be broadcast, and we should just return + // without attempting to do anything more (since the input queue will + // also be abandoned). + if (mIsAbandoned) { + return; + } + } + ++mOutstandingBuffers; + + // Acquire and detach the buffer from the input + IGraphicBufferConsumer::BufferItem bufferItem; + status_t status = mInput->acquireBuffer(&bufferItem, /* presentWhen */ 0); + LOG_ALWAYS_FATAL_IF(status != NO_ERROR, + "acquiring buffer from input failed (%d)", status); + + ALOGV("acquired buffer %#llx from input", + bufferItem.mGraphicBuffer->getId()); + + status = mInput->detachBuffer(bufferItem.mBuf); + LOG_ALWAYS_FATAL_IF(status != NO_ERROR, + "detaching buffer from input failed (%d)", status); + + // Initialize our reference count for this buffer + mBuffers.add(bufferItem.mGraphicBuffer->getId(), + new BufferTracker(bufferItem.mGraphicBuffer)); + + IGraphicBufferProducer::QueueBufferInput queueInput( + bufferItem.mTimestamp, bufferItem.mIsAutoTimestamp, + bufferItem.mCrop, bufferItem.mScalingMode, + bufferItem.mTransform, bufferItem.mIsDroppable, + bufferItem.mFence); + + // Attach and queue the buffer to each of the outputs + Vector<sp<IGraphicBufferProducer> >::iterator output = mOutputs.begin(); + for (; output != mOutputs.end(); ++output) { + int slot; + status = (*output)->attachBuffer(&slot, bufferItem.mGraphicBuffer); + if (status == NO_INIT) { + // If we just discovered that this output has been abandoned, note + // that, increment the release count so that we still release this + // buffer eventually, and move on to the next output + onAbandonedLocked(); + mBuffers.editValueFor(bufferItem.mGraphicBuffer->getId())-> + incrementReleaseCountLocked(); + continue; + } else { + LOG_ALWAYS_FATAL_IF(status != NO_ERROR, + "attaching buffer to output failed (%d)", status); + } + + IGraphicBufferProducer::QueueBufferOutput queueOutput; + status = (*output)->queueBuffer(slot, queueInput, &queueOutput); + if (status == NO_INIT) { + // If we just discovered that this output has been abandoned, note + // that, increment the release count so that we still release this + // buffer eventually, and move on to the next output + onAbandonedLocked(); + mBuffers.editValueFor(bufferItem.mGraphicBuffer->getId())-> + incrementReleaseCountLocked(); + continue; + } else { + LOG_ALWAYS_FATAL_IF(status != NO_ERROR, + "queueing buffer to output failed (%d)", status); + } + + ALOGV("queued buffer %#llx to output %p", + bufferItem.mGraphicBuffer->getId(), output->get()); + } +} + +void StreamSplitter::onBufferReleasedByOutput( + const sp<IGraphicBufferProducer>& from) { + ATRACE_CALL(); + Mutex::Autolock lock(mMutex); + + sp<GraphicBuffer> buffer; + sp<Fence> fence; + status_t status = from->detachNextBuffer(&buffer, &fence); + if (status == NO_INIT) { + // If we just discovered that this output has been abandoned, note that, + // but we can't do anything else, since buffer is invalid + onAbandonedLocked(); + return; + } else { + LOG_ALWAYS_FATAL_IF(status != NO_ERROR, + "detaching buffer from output failed (%d)", status); + } + + ALOGV("detached buffer %#llx from output %p", buffer->getId(), from.get()); + + const sp<BufferTracker>& tracker = mBuffers.editValueFor(buffer->getId()); + + // Merge the release fence of the incoming buffer so that the fence we send + // back to the input includes all of the outputs' fences + tracker->mergeFence(fence); + + // Check to see if this is the last outstanding reference to this buffer + size_t releaseCount = tracker->incrementReleaseCountLocked(); + ALOGV("buffer %#llx reference count %d (of %d)", buffer->getId(), + releaseCount, mOutputs.size()); + if (releaseCount < mOutputs.size()) { + return; + } + + // If we've been abandoned, we can't return the buffer to the input, so just + // stop tracking it and move on + if (mIsAbandoned) { + mBuffers.removeItem(buffer->getId()); + return; + } + + // Attach and release the buffer back to the input + int consumerSlot; + status = mInput->attachBuffer(&consumerSlot, tracker->getBuffer()); + LOG_ALWAYS_FATAL_IF(status != NO_ERROR, + "attaching buffer to input failed (%d)", status); + + status = mInput->releaseBuffer(consumerSlot, /* frameNumber */ 0, + EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, tracker->getMergedFence()); + LOG_ALWAYS_FATAL_IF(status != NO_ERROR, + "releasing buffer to input failed (%d)", status); + + ALOGV("released buffer %#llx to input", buffer->getId()); + + // We no longer need to track the buffer once it has been returned to the + // input + mBuffers.removeItem(buffer->getId()); + + // Notify any waiting onFrameAvailable calls + --mOutstandingBuffers; + mReleaseCondition.signal(); +} + +void StreamSplitter::onAbandonedLocked() { + ALOGE("one of my outputs has abandoned me"); + if (!mIsAbandoned) { + mInput->consumerDisconnect(); + } + mIsAbandoned = true; + mReleaseCondition.broadcast(); +} + +StreamSplitter::OutputListener::OutputListener( + const sp<StreamSplitter>& splitter, + const sp<IGraphicBufferProducer>& output) + : mSplitter(splitter), mOutput(output) {} + +StreamSplitter::OutputListener::~OutputListener() {} + +void StreamSplitter::OutputListener::onBufferReleased() { + mSplitter->onBufferReleasedByOutput(mOutput); +} + +void StreamSplitter::OutputListener::binderDied(const wp<IBinder>& /* who */) { + Mutex::Autolock lock(mSplitter->mMutex); + mSplitter->onAbandonedLocked(); +} + +StreamSplitter::BufferTracker::BufferTracker(const sp<GraphicBuffer>& buffer) + : mBuffer(buffer), mMergedFence(Fence::NO_FENCE), mReleaseCount(0) {} + +StreamSplitter::BufferTracker::~BufferTracker() {} + +void StreamSplitter::BufferTracker::mergeFence(const sp<Fence>& with) { + mMergedFence = Fence::merge(String8("StreamSplitter"), mMergedFence, with); +} + +} // namespace android |