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author Robin Lee <rgl@google.com> 2020-12-07 02:51:41 +0100
committer Robin Lee <rgl@google.com> 2020-12-07 11:57:47 +0100
commitf180f417a0222f7fabcde2fad97658f529b13b2e (patch)
tree8804314d4d64ddfd7b949e4f77692ece5f02943c /libs/gui/QueueBufferInputOutput.cpp
parentc53833d21f1f54863884e00def608d2d29992db5 (diff)
Fix the bilinear filtering on the Skia blur
We had bilinear sampling turned off when drawing the 0.25x sized texture back to the framebuffer, so with blur enabled every 4x4 group of pixels behind the blur was showing exactly the same. Ouch. Test: Manual (see images in bug) - need to add a screenshot test Fix: 174949985 Change-Id: I2233bc9d1b7c23ee37fba5ed5044b96c4ba4ec02
Diffstat (limited to 'libs/gui/QueueBufferInputOutput.cpp')
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