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author KaiChieh Chuang <kaichieh.chuang@mediatek.com> 2020-09-07 13:48:42 +0800
committer Alec Mouri <alecmouri@google.com> 2020-11-09 23:02:29 +0000
commitba2f0bc333ad71e3a4b97709c200c6d4aceb3f8b (patch)
tree93778f909aa91e831a02f8bbbed1c0b54dd02ae8 /libs/gui/QueueBufferInputOutput.cpp
parent257db3c143159a184c5af2e1f3cb18daae456629 (diff)
[RenderEngine] Introduce non-linear display color transform.
A display color transform is a non-linear color matrix that should be applied in gamma space. Previously the non-linear display color transform is mixed into the linear color matrix that results in incorrect color inversion behaviour. RenderEngineTest fix fillBufferColorTransform calling wrong function fillBufferColorTransform display color transform set to 0.9f add renderengine object for useColorManagement enabled, to test color management affected on display and layer color transform Bug: 157203983 Test: color inversion Test: run RenderEngineTest Change-Id: Ic731f014a14795b80323eeaf929761c828150f91 Merged-In: Ic731f014a14795b80323eeaf929761c828150f91
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