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| author | 2020-02-07 09:45:47 -0800 | |
|---|---|---|
| committer | 2020-02-07 09:45:47 -0800 | |
| commit | 6a3e6717cee02a93d8f8f108d38d546bd20b87b1 (patch) | |
| tree | 1959554ebde01d599906123d45fc7eb0c18b93a3 /libs/gui/QueueBufferInputOutput.cpp | |
| parent | f1cd150e97ff18d23ece9af2f70db8de399e450b (diff) | |
SF: fix SurfaceFlinger freeze
When BufferQueueLayer errors in onFrameAvailable and
onFrameReplaced, it infinitely loops. This patch adds
a break when we get into the bad state.
Bug: 147476322
Test: verified by vendor that this fixes their bug
and SurfaceFlinger_test
Change-Id: Ida063470edc7e688d106ec9fbac3c81bc5e00189
Diffstat (limited to 'libs/gui/QueueBufferInputOutput.cpp')
0 files changed, 0 insertions, 0 deletions