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author Alec Mouri <alecmouri@google.com> 2021-02-24 10:53:16 -0800
committer Alec Mouri <alecmouri@google.com> 2021-02-24 11:00:21 -0800
commitd354992d1cd148fe628b9478de7cbc3ba9fa49ca (patch)
tree2754d1b3d6ae9ea004b43187c002470adafebdcd /libs/gui/LayerState.cpp
parentec1691271f4732807a21fd678bfddb3c7b25c3ae (diff)
Remove sampling usage bit requirement for output buffers
Skia RenderEngine hits a different path for creating SkSurfaces that does not enforce presence of the sampling bit, so we don't really need to enforce it here. Note that in practice the sampling bit may still be provided in anticipation of SF caching, so this is really just for tests/cleanup. Bug: 180650640 Test: First, patch out sampling usage bit in RenderSurface Test: boots Test: simulate secondary displays Test: force GPU composition Change-Id: I35558beec60b1c228e1fa0ad6382482869e1719c
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