diff options
| author | 2020-10-02 16:24:48 -0700 | |
|---|---|---|
| committer | 2020-10-30 22:06:53 +0000 | |
| commit | c3800b88e8c8c2cd6b7f2b039d2dc6b6894f52d1 (patch) | |
| tree | c45ae349cf6864a27628f49fc1d5d1ee0ce824ad /libs/gui/LayerState.cpp | |
| parent | 29ef559845d1bd0273771d92edaff234c5b5b520 (diff) | |
Implement blur region in RenderEngine
Blur regions should be be piped through SurfaceFlinger
all the way down to the compositor, in order to render
blurs.
It's also necessary to cache them if multiple regions require
the same blur radius.
Test: manual
Test: atest SurfaceInterceptor_test
Test: atest OutputUpdateAndWriteCompositionStateTest
Bug: 159712515
Change-Id: Id4759f65eb2522a80e9328062fe641fe29786a30
Diffstat (limited to 'libs/gui/LayerState.cpp')
| -rw-r--r-- | libs/gui/LayerState.cpp | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/libs/gui/LayerState.cpp b/libs/gui/LayerState.cpp index 433312639d..9722f368f4 100644 --- a/libs/gui/LayerState.cpp +++ b/libs/gui/LayerState.cpp @@ -147,6 +147,20 @@ status_t layer_state_t::write(Parcel& output) const SAFE_PARCEL(output.writeUint32, fixedTransformHint); SAFE_PARCEL(output.writeUint64, frameNumber); SAFE_PARCEL(output.writeInt64, frameTimelineVsyncId); + + SAFE_PARCEL(output.writeUint32, blurRegions.size()); + for (auto region : blurRegions) { + SAFE_PARCEL(output.writeUint32, region.blurRadius); + SAFE_PARCEL(output.writeFloat, region.cornerRadiusTL); + SAFE_PARCEL(output.writeFloat, region.cornerRadiusTR); + SAFE_PARCEL(output.writeFloat, region.cornerRadiusBL); + SAFE_PARCEL(output.writeFloat, region.cornerRadiusBR); + SAFE_PARCEL(output.writeFloat, region.alpha); + SAFE_PARCEL(output.writeInt32, region.left); + SAFE_PARCEL(output.writeInt32, region.top); + SAFE_PARCEL(output.writeInt32, region.right); + SAFE_PARCEL(output.writeInt32, region.bottom); + } return NO_ERROR; } @@ -252,6 +266,24 @@ status_t layer_state_t::read(const Parcel& input) fixedTransformHint = static_cast<ui::Transform::RotationFlags>(tmpUint32); SAFE_PARCEL(input.readUint64, &frameNumber); SAFE_PARCEL(input.readInt64, &frameTimelineVsyncId); + + uint32_t numRegions = 0; + SAFE_PARCEL(input.readUint32, &numRegions); + blurRegions.clear(); + for (uint32_t i = 0; i < numRegions; i++) { + BlurRegion region; + SAFE_PARCEL(input.readUint32, ®ion.blurRadius); + SAFE_PARCEL(input.readFloat, ®ion.cornerRadiusTL); + SAFE_PARCEL(input.readFloat, ®ion.cornerRadiusTR); + SAFE_PARCEL(input.readFloat, ®ion.cornerRadiusBL); + SAFE_PARCEL(input.readFloat, ®ion.cornerRadiusBR); + SAFE_PARCEL(input.readFloat, ®ion.alpha); + SAFE_PARCEL(input.readInt32, ®ion.left); + SAFE_PARCEL(input.readInt32, ®ion.top); + SAFE_PARCEL(input.readInt32, ®ion.right); + SAFE_PARCEL(input.readInt32, ®ion.bottom); + blurRegions.push_back(region); + } return NO_ERROR; } @@ -375,6 +407,10 @@ void layer_state_t::merge(const layer_state_t& other) { what |= eBackgroundBlurRadiusChanged; backgroundBlurRadius = other.backgroundBlurRadius; } + if (other.what & eBlurRegionsChanged) { + what |= eBlurRegionsChanged; + blurRegions = other.blurRegions; + } if (other.what & eDeferTransaction_legacy) { what |= eDeferTransaction_legacy; barrierSurfaceControl_legacy = other.barrierSurfaceControl_legacy; |