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author | 2024-11-05 10:58:48 -0800 | |
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committer | 2024-11-05 17:38:57 -0800 | |
commit | 7e796bc1f827bf02adffdb4df06833e64915757e (patch) | |
tree | ca467d002a2c8fec0ba07e04a4248ea96bc7a299 /libs/gui/LayerState.cpp | |
parent | a343244ebdde94cad82dd7e835cd295833645258 (diff) |
Toolkit touch boost to per-uid in sf scheduler
Fix where the toolkit touchboost ("HighHint" category) is ignored by
ExplicitDefault frameRate# vote **only** if it has the same UID (app).
- App that setFrameRate(#, default compatibility) still disables touch
boost
- Fixes cases such as game with setFrameRate(#, default) but HighHint
touch on other app e.g. notification shade. The HighHint touch on
notification shade should boost, while the game has frame rate
override.
Bug: 372531483
Flag: EXEMPT bugfix
Test: Manual with game 30 Default and notification shade
Test: atest libsurfaceflinger_unittest
Change-Id: I4c85abe1aad053c3692ffad3e571d8a74ee02227
Diffstat (limited to 'libs/gui/LayerState.cpp')
0 files changed, 0 insertions, 0 deletions