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author Rachel Lee <rnlee@google.com> 2024-11-05 10:58:48 -0800
committer Rachel Lee <rnlee@google.com> 2024-11-05 17:38:57 -0800
commit7e796bc1f827bf02adffdb4df06833e64915757e (patch)
treeca467d002a2c8fec0ba07e04a4248ea96bc7a299 /libs/gui/LayerState.cpp
parenta343244ebdde94cad82dd7e835cd295833645258 (diff)
Toolkit touch boost to per-uid in sf scheduler
Fix where the toolkit touchboost ("HighHint" category) is ignored by ExplicitDefault frameRate# vote **only** if it has the same UID (app). - App that setFrameRate(#, default compatibility) still disables touch boost - Fixes cases such as game with setFrameRate(#, default) but HighHint touch on other app e.g. notification shade. The HighHint touch on notification shade should boost, while the game has frame rate override. Bug: 372531483 Flag: EXEMPT bugfix Test: Manual with game 30 Default and notification shade Test: atest libsurfaceflinger_unittest Change-Id: I4c85abe1aad053c3692ffad3e571d8a74ee02227
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