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author | 2024-06-28 22:14:33 +0000 | |
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committer | 2024-06-28 22:27:27 +0000 | |
commit | 3bd7ec304869d91886da13d9035768ebf008b1eb (patch) | |
tree | 767425ea6f513ec7c950dbde8491d6a44341bf64 /libs/gui/LayerState.cpp | |
parent | ae98dd7339141a05f1cc239c54483f632f0e2805 (diff) |
Sample from texel centers in downchunk shaders
Previously we weren't sampling from texel centers, which caused
incorrect pixels to be sampled when using nearest neighbor sampling.
Bug: 329464641
Flag: com.android.graphics.surfaceflinger.flags.local_tonemap_screenshots
Test: librenderengine_test
Test: Screenshots of UltraHDR and HDR video
Change-Id: Id1e3ea070368aecb18e5bd1ae7093537c76f6ddf
Diffstat (limited to 'libs/gui/LayerState.cpp')
0 files changed, 0 insertions, 0 deletions