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author chaviw <chaviw@google.com> 2020-08-11 16:23:51 -0700
committer chaviw <chaviw@google.com> 2020-08-19 18:03:18 -0700
commit308ddba68bc59234fba9a509d81cc2708d195c3a (patch)
tree2fab97e41d9d8a371a63a7073475474d4368128e /libs/gui/LayerState.cpp
parente0ae0ce88f8bd0cdfbff64aaf84792f008d58164 (diff)
Check status for every ISurfaceComposer Parcel
Add macro to check for the status when parceling and return the error if failed. Also log the error when it occurs. Updated all callers in ISurfaceComposer for transactions and screen capture to use the SAFE_PARCEL call. Also updated all parceling in LayerState. Test: Boots Fixes: 162604027 Fixes: 162604029 Fixes: 162247502 Fixes: 162246713 Change-Id: I30f1588a6b6d89d31a0a112681702ecf0cb5d845
Diffstat (limited to 'libs/gui/LayerState.cpp')
-rw-r--r--libs/gui/LayerState.cpp458
1 files changed, 244 insertions, 214 deletions
diff --git a/libs/gui/LayerState.cpp b/libs/gui/LayerState.cpp
index 725d3cdfd5..62f7c2351e 100644
--- a/libs/gui/LayerState.cpp
+++ b/libs/gui/LayerState.cpp
@@ -30,181 +30,189 @@ namespace android {
status_t layer_state_t::write(Parcel& output) const
{
- output.writeStrongBinder(surface);
- output.writeUint64(what);
- output.writeFloat(x);
- output.writeFloat(y);
- output.writeInt32(z);
- output.writeUint32(w);
- output.writeUint32(h);
- output.writeUint32(layerStack);
- output.writeFloat(alpha);
- output.writeUint32(flags);
- output.writeUint32(mask);
- *reinterpret_cast<layer_state_t::matrix22_t *>(
- output.writeInplace(sizeof(layer_state_t::matrix22_t))) = matrix;
- output.write(crop_legacy);
- output.writeStrongBinder(barrierHandle_legacy);
- output.writeStrongBinder(reparentHandle);
- output.writeUint64(frameNumber_legacy);
- output.writeInt32(overrideScalingMode);
- output.writeStrongBinder(IInterface::asBinder(barrierGbp_legacy));
- output.writeStrongBinder(relativeLayerHandle);
- output.writeStrongBinder(parentHandleForChild);
- output.writeFloat(color.r);
- output.writeFloat(color.g);
- output.writeFloat(color.b);
+ SAFE_PARCEL(output.writeStrongBinder, surface);
+ SAFE_PARCEL(output.writeUint64, what);
+ SAFE_PARCEL(output.writeFloat, x);
+ SAFE_PARCEL(output.writeFloat, y);
+ SAFE_PARCEL(output.writeInt32, z);
+ SAFE_PARCEL(output.writeUint32, w);
+ SAFE_PARCEL(output.writeUint32, h);
+ SAFE_PARCEL(output.writeUint32, layerStack);
+ SAFE_PARCEL(output.writeFloat, alpha);
+ SAFE_PARCEL(output.writeUint32, flags);
+ SAFE_PARCEL(output.writeUint32, mask);
+ SAFE_PARCEL(matrix.write, output);
+ SAFE_PARCEL(output.write, crop_legacy);
+ SAFE_PARCEL(output.writeStrongBinder, barrierHandle_legacy);
+ SAFE_PARCEL(output.writeStrongBinder, reparentHandle);
+ SAFE_PARCEL(output.writeUint64, frameNumber_legacy);
+ SAFE_PARCEL(output.writeInt32, overrideScalingMode);
+ SAFE_PARCEL(output.writeStrongBinder, IInterface::asBinder(barrierGbp_legacy));
+ SAFE_PARCEL(output.writeStrongBinder, relativeLayerHandle);
+ SAFE_PARCEL(output.writeStrongBinder, parentHandleForChild);
+ SAFE_PARCEL(output.writeFloat, color.r);
+ SAFE_PARCEL(output.writeFloat, color.g);
+ SAFE_PARCEL(output.writeFloat, color.b);
#ifndef NO_INPUT
- inputHandle->writeToParcel(&output);
+ SAFE_PARCEL(inputHandle->writeToParcel, &output);
#endif
- output.write(transparentRegion);
- output.writeUint32(transform);
- output.writeBool(transformToDisplayInverse);
- output.write(crop);
- output.write(orientedDisplaySpaceRect);
+ SAFE_PARCEL(output.write, transparentRegion);
+ SAFE_PARCEL(output.writeUint32, transform);
+ SAFE_PARCEL(output.writeBool, transformToDisplayInverse);
+ SAFE_PARCEL(output.write, crop);
+ SAFE_PARCEL(output.write, orientedDisplaySpaceRect);
+
if (buffer) {
- output.writeBool(true);
- output.write(*buffer);
+ SAFE_PARCEL(output.writeBool, true);
+ SAFE_PARCEL(output.write, *buffer);
} else {
- output.writeBool(false);
+ SAFE_PARCEL(output.writeBool, false);
}
+
if (acquireFence) {
- output.writeBool(true);
- output.write(*acquireFence);
+ SAFE_PARCEL(output.writeBool, true);
+ SAFE_PARCEL(output.write, *acquireFence);
} else {
- output.writeBool(false);
+ SAFE_PARCEL(output.writeBool, false);
}
- output.writeUint32(static_cast<uint32_t>(dataspace));
- output.write(hdrMetadata);
- output.write(surfaceDamageRegion);
- output.writeInt32(api);
+
+ SAFE_PARCEL(output.writeUint32, static_cast<uint32_t>(dataspace));
+ SAFE_PARCEL(output.write, hdrMetadata);
+ SAFE_PARCEL(output.write, surfaceDamageRegion);
+ SAFE_PARCEL(output.writeInt32, api);
+
if (sidebandStream) {
- output.writeBool(true);
- output.writeNativeHandle(sidebandStream->handle());
+ SAFE_PARCEL(output.writeBool, true);
+ SAFE_PARCEL(output.writeNativeHandle, sidebandStream->handle());
} else {
- output.writeBool(false);
+ SAFE_PARCEL(output.writeBool, false);
}
- memcpy(output.writeInplace(16 * sizeof(float)),
- colorTransform.asArray(), 16 * sizeof(float));
- output.writeFloat(cornerRadius);
- output.writeUint32(backgroundBlurRadius);
- output.writeStrongBinder(cachedBuffer.token.promote());
- output.writeUint64(cachedBuffer.id);
- output.writeParcelable(metadata);
-
- output.writeFloat(bgColorAlpha);
- output.writeUint32(static_cast<uint32_t>(bgColorDataspace));
- output.writeBool(colorSpaceAgnostic);
-
- auto err = output.writeVectorSize(listeners);
- if (err) {
- return err;
- }
+ SAFE_PARCEL(output.write, colorTransform.asArray(), 16 * sizeof(float));
+ SAFE_PARCEL(output.writeFloat, cornerRadius);
+ SAFE_PARCEL(output.writeUint32, backgroundBlurRadius);
+ SAFE_PARCEL(output.writeStrongBinder, cachedBuffer.token.promote());
+ SAFE_PARCEL(output.writeUint64, cachedBuffer.id);
+ SAFE_PARCEL(output.writeParcelable, metadata);
+ SAFE_PARCEL(output.writeFloat, bgColorAlpha);
+ SAFE_PARCEL(output.writeUint32, static_cast<uint32_t>(bgColorDataspace));
+ SAFE_PARCEL(output.writeBool, colorSpaceAgnostic);
+ SAFE_PARCEL(output.writeVectorSize, listeners);
for (auto listener : listeners) {
- err = output.writeStrongBinder(listener.transactionCompletedListener);
- if (err) {
- return err;
- }
- err = output.writeInt64Vector(listener.callbackIds);
- if (err) {
- return err;
- }
- }
- output.writeFloat(shadowRadius);
- output.writeInt32(frameRateSelectionPriority);
- output.writeFloat(frameRate);
- output.writeByte(frameRateCompatibility);
- output.writeUint32(fixedTransformHint);
+ SAFE_PARCEL(output.writeStrongBinder, listener.transactionCompletedListener);
+ SAFE_PARCEL(output.writeInt64Vector, listener.callbackIds);
+ }
+ SAFE_PARCEL(output.writeFloat, shadowRadius);
+ SAFE_PARCEL(output.writeInt32, frameRateSelectionPriority);
+ SAFE_PARCEL(output.writeFloat, frameRate);
+ SAFE_PARCEL(output.writeByte, frameRateCompatibility);
+ SAFE_PARCEL(output.writeUint32, fixedTransformHint);
return NO_ERROR;
}
status_t layer_state_t::read(const Parcel& input)
{
- surface = input.readStrongBinder();
- what = input.readUint64();
- x = input.readFloat();
- y = input.readFloat();
- z = input.readInt32();
- w = input.readUint32();
- h = input.readUint32();
- layerStack = input.readUint32();
- alpha = input.readFloat();
- flags = static_cast<uint8_t>(input.readUint32());
- mask = static_cast<uint8_t>(input.readUint32());
- const void* matrix_data = input.readInplace(sizeof(layer_state_t::matrix22_t));
- if (matrix_data) {
- matrix = *reinterpret_cast<layer_state_t::matrix22_t const *>(matrix_data);
- } else {
- return BAD_VALUE;
- }
- input.read(crop_legacy);
- barrierHandle_legacy = input.readStrongBinder();
- reparentHandle = input.readStrongBinder();
- frameNumber_legacy = input.readUint64();
- overrideScalingMode = input.readInt32();
- barrierGbp_legacy = interface_cast<IGraphicBufferProducer>(input.readStrongBinder());
- relativeLayerHandle = input.readStrongBinder();
- parentHandleForChild = input.readStrongBinder();
- color.r = input.readFloat();
- color.g = input.readFloat();
- color.b = input.readFloat();
-
+ SAFE_PARCEL(input.readNullableStrongBinder, &surface);
+ SAFE_PARCEL(input.readUint64, &what);
+ SAFE_PARCEL(input.readFloat, &x);
+ SAFE_PARCEL(input.readFloat, &y);
+ SAFE_PARCEL(input.readInt32, &z);
+ SAFE_PARCEL(input.readUint32, &w);
+ SAFE_PARCEL(input.readUint32, &h);
+ SAFE_PARCEL(input.readUint32, &layerStack);
+ SAFE_PARCEL(input.readFloat, &alpha);
+
+ uint32_t tmpUint32 = 0;
+ SAFE_PARCEL(input.readUint32, &tmpUint32);
+ flags = static_cast<uint8_t>(tmpUint32);
+
+ SAFE_PARCEL(input.readUint32, &tmpUint32);
+ mask = static_cast<uint8_t>(tmpUint32);
+
+ SAFE_PARCEL(matrix.read, input);
+ SAFE_PARCEL(input.read, crop_legacy);
+ SAFE_PARCEL(input.readNullableStrongBinder, &barrierHandle_legacy);
+ SAFE_PARCEL(input.readNullableStrongBinder, &reparentHandle);
+ SAFE_PARCEL(input.readUint64, &frameNumber_legacy);
+ SAFE_PARCEL(input.readInt32, &overrideScalingMode);
+
+ sp<IBinder> tmpBinder;
+ SAFE_PARCEL(input.readNullableStrongBinder, &tmpBinder);
+ barrierGbp_legacy = interface_cast<IGraphicBufferProducer>(tmpBinder);
+
+ float tmpFloat = 0;
+ SAFE_PARCEL(input.readNullableStrongBinder, &relativeLayerHandle);
+ SAFE_PARCEL(input.readNullableStrongBinder, &parentHandleForChild);
+ SAFE_PARCEL(input.readFloat, &tmpFloat);
+ color.r = tmpFloat;
+ SAFE_PARCEL(input.readFloat, &tmpFloat);
+ color.g = tmpFloat;
+ SAFE_PARCEL(input.readFloat, &tmpFloat);
+ color.b = tmpFloat;
#ifndef NO_INPUT
- inputHandle->readFromParcel(&input);
+ SAFE_PARCEL(inputHandle->readFromParcel, &input);
#endif
- input.read(transparentRegion);
- transform = input.readUint32();
- transformToDisplayInverse = input.readBool();
- input.read(crop);
- input.read(orientedDisplaySpaceRect);
- buffer = new GraphicBuffer();
- if (input.readBool()) {
- input.read(*buffer);
- }
- acquireFence = new Fence();
- if (input.readBool()) {
- input.read(*acquireFence);
- }
- dataspace = static_cast<ui::Dataspace>(input.readUint32());
- input.read(hdrMetadata);
- input.read(surfaceDamageRegion);
- api = input.readInt32();
- if (input.readBool()) {
- sidebandStream = NativeHandle::create(input.readNativeHandle(), true);
+ SAFE_PARCEL(input.read, transparentRegion);
+ SAFE_PARCEL(input.readUint32, &transform);
+ SAFE_PARCEL(input.readBool, &transformToDisplayInverse);
+ SAFE_PARCEL(input.read, crop);
+ SAFE_PARCEL(input.read, orientedDisplaySpaceRect);
+
+ bool tmpBool = false;
+ SAFE_PARCEL(input.readBool, &tmpBool);
+ if (tmpBool) {
+ buffer = new GraphicBuffer();
+ SAFE_PARCEL(input.read, *buffer);
}
- const void* color_transform_data = input.readInplace(16 * sizeof(float));
- if (color_transform_data) {
- colorTransform = mat4(static_cast<const float*>(color_transform_data));
- } else {
- return BAD_VALUE;
+ SAFE_PARCEL(input.readBool, &tmpBool);
+ if (tmpBool) {
+ acquireFence = new Fence();
+ SAFE_PARCEL(input.read, *acquireFence);
}
- cornerRadius = input.readFloat();
- backgroundBlurRadius = input.readUint32();
- cachedBuffer.token = input.readStrongBinder();
- cachedBuffer.id = input.readUint64();
- input.readParcelable(&metadata);
- bgColorAlpha = input.readFloat();
- bgColorDataspace = static_cast<ui::Dataspace>(input.readUint32());
- colorSpaceAgnostic = input.readBool();
+ SAFE_PARCEL(input.readUint32, &tmpUint32);
+ dataspace = static_cast<ui::Dataspace>(tmpUint32);
- int32_t numListeners = input.readInt32();
+ SAFE_PARCEL(input.read, hdrMetadata);
+ SAFE_PARCEL(input.read, surfaceDamageRegion);
+ SAFE_PARCEL(input.readInt32, &api);
+ SAFE_PARCEL(input.readBool, &tmpBool);
+ if (tmpBool) {
+ sidebandStream = NativeHandle::create(input.readNativeHandle(), true);
+ }
+
+ SAFE_PARCEL(input.read, &colorTransform, 16 * sizeof(float));
+ SAFE_PARCEL(input.readFloat, &cornerRadius);
+ SAFE_PARCEL(input.readUint32, &backgroundBlurRadius);
+ SAFE_PARCEL(input.readNullableStrongBinder, &tmpBinder);
+ cachedBuffer.token = tmpBinder;
+ SAFE_PARCEL(input.readUint64, &cachedBuffer.id);
+ SAFE_PARCEL(input.readParcelable, &metadata);
+
+ SAFE_PARCEL(input.readFloat, &bgColorAlpha);
+ SAFE_PARCEL(input.readUint32, &tmpUint32);
+ bgColorDataspace = static_cast<ui::Dataspace>(tmpUint32);
+ SAFE_PARCEL(input.readBool, &colorSpaceAgnostic);
+
+ int32_t numListeners = 0;
+ SAFE_PARCEL_READ_SIZE(input.readInt32, &numListeners, input.dataSize());
listeners.clear();
for (int i = 0; i < numListeners; i++) {
- auto listener = input.readStrongBinder();
+ sp<IBinder> listener;
std::vector<CallbackId> callbackIds;
- input.readInt64Vector(&callbackIds);
+ SAFE_PARCEL(input.readNullableStrongBinder, &listener);
+ SAFE_PARCEL(input.readInt64Vector, &callbackIds);
listeners.emplace_back(listener, callbackIds);
}
- shadowRadius = input.readFloat();
- frameRateSelectionPriority = input.readInt32();
- frameRate = input.readFloat();
- frameRateCompatibility = input.readByte();
- fixedTransformHint = static_cast<ui::Transform::RotationFlags>(input.readUint32());
+ SAFE_PARCEL(input.readFloat, &shadowRadius);
+ SAFE_PARCEL(input.readInt32, &frameRateSelectionPriority);
+ SAFE_PARCEL(input.readFloat, &frameRate);
+ SAFE_PARCEL(input.readByte, &frameRateCompatibility);
+ SAFE_PARCEL(input.readUint32, &tmpUint32);
+ fixedTransformHint = static_cast<ui::Transform::RotationFlags>(tmpUint32);
return NO_ERROR;
}
@@ -225,28 +233,34 @@ DisplayState::DisplayState()
height(0) {}
status_t DisplayState::write(Parcel& output) const {
- output.writeStrongBinder(token);
- output.writeStrongBinder(IInterface::asBinder(surface));
- output.writeUint32(what);
- output.writeUint32(layerStack);
- output.writeUint32(toRotationInt(orientation));
- output.write(layerStackSpaceRect);
- output.write(orientedDisplaySpaceRect);
- output.writeUint32(width);
- output.writeUint32(height);
+ SAFE_PARCEL(output.writeStrongBinder, token);
+ SAFE_PARCEL(output.writeStrongBinder, IInterface::asBinder(surface));
+ SAFE_PARCEL(output.writeUint32, what);
+ SAFE_PARCEL(output.writeUint32, layerStack);
+ SAFE_PARCEL(output.writeUint32, toRotationInt(orientation));
+ SAFE_PARCEL(output.write, layerStackSpaceRect);
+ SAFE_PARCEL(output.write, orientedDisplaySpaceRect);
+ SAFE_PARCEL(output.writeUint32, width);
+ SAFE_PARCEL(output.writeUint32, height);
return NO_ERROR;
}
status_t DisplayState::read(const Parcel& input) {
- token = input.readStrongBinder();
- surface = interface_cast<IGraphicBufferProducer>(input.readStrongBinder());
- what = input.readUint32();
- layerStack = input.readUint32();
- orientation = ui::toRotation(input.readUint32());
- input.read(layerStackSpaceRect);
- input.read(orientedDisplaySpaceRect);
- width = input.readUint32();
- height = input.readUint32();
+ SAFE_PARCEL(input.readStrongBinder, &token);
+ sp<IBinder> tmpBinder;
+ SAFE_PARCEL(input.readNullableStrongBinder, &tmpBinder);
+ surface = interface_cast<IGraphicBufferProducer>(tmpBinder);
+
+ SAFE_PARCEL(input.readUint32, &what);
+ SAFE_PARCEL(input.readUint32, &layerStack);
+ uint32_t tmpUint = 0;
+ SAFE_PARCEL(input.readUint32, &tmpUint);
+ orientation = ui::toRotation(tmpUint);
+
+ SAFE_PARCEL(input.read, layerStackSpaceRect);
+ SAFE_PARCEL(input.read, orientedDisplaySpaceRect);
+ SAFE_PARCEL(input.readUint32, &width);
+ SAFE_PARCEL(input.readUint32, &height);
return NO_ERROR;
}
@@ -449,6 +463,22 @@ void layer_state_t::merge(const layer_state_t& other) {
}
}
+status_t layer_state_t::matrix22_t::write(Parcel& output) const {
+ SAFE_PARCEL(output.writeFloat, dsdx);
+ SAFE_PARCEL(output.writeFloat, dtdx);
+ SAFE_PARCEL(output.writeFloat, dtdy);
+ SAFE_PARCEL(output.writeFloat, dsdy);
+ return NO_ERROR;
+}
+
+status_t layer_state_t::matrix22_t::read(const Parcel& input) {
+ SAFE_PARCEL(input.readFloat, &dsdx);
+ SAFE_PARCEL(input.readFloat, &dtdx);
+ SAFE_PARCEL(input.readFloat, &dtdy);
+ SAFE_PARCEL(input.readFloat, &dsdy);
+ return NO_ERROR;
+}
+
// ------------------------------- InputWindowCommands ----------------------------------------
bool InputWindowCommands::merge(const InputWindowCommands& other) {
@@ -470,18 +500,20 @@ void InputWindowCommands::clear() {
syncInputWindows = false;
}
-void InputWindowCommands::write(Parcel& output) const {
+status_t InputWindowCommands::write(Parcel& output) const {
#ifndef NO_INPUT
- output.writeParcelableVector(focusRequests);
+ SAFE_PARCEL(output.writeParcelableVector, focusRequests);
#endif
- output.writeBool(syncInputWindows);
+ SAFE_PARCEL(output.writeBool, syncInputWindows);
+ return NO_ERROR;
}
-void InputWindowCommands::read(const Parcel& input) {
+status_t InputWindowCommands::read(const Parcel& input) {
#ifndef NO_INPUT
- input.readParcelableVector(&focusRequests);
+ SAFE_PARCEL(input.readParcelableVector, &focusRequests);
#endif
- syncInputWindows = input.readBool();
+ SAFE_PARCEL(input.readBool, &syncInputWindows);
+ return NO_ERROR;
}
bool ValidateFrameRate(float frameRate, int8_t compatibility, const char* inFunctionName) {
@@ -504,93 +536,91 @@ bool ValidateFrameRate(float frameRate, int8_t compatibility, const char* inFunc
// ----------------------------------------------------------------------------
status_t CaptureArgs::write(Parcel& output) const {
- status_t status = output.writeInt32(static_cast<int32_t>(pixelFormat)) ?:
- output.write(sourceCrop) ?:
- output.writeFloat(frameScale) ?:
- output.writeBool(captureSecureLayers) ?:
- output.writeInt32(uid);
- return status;
+ SAFE_PARCEL(output.writeInt32, static_cast<int32_t>(pixelFormat));
+ SAFE_PARCEL(output.write, sourceCrop);
+ SAFE_PARCEL(output.writeFloat, frameScale);
+ SAFE_PARCEL(output.writeBool, captureSecureLayers);
+ SAFE_PARCEL(output.writeInt32, uid);
+ return NO_ERROR;
}
status_t CaptureArgs::read(const Parcel& input) {
int32_t format = 0;
- status_t status = input.readInt32(&format) ?:
- input.read(sourceCrop) ?:
- input.readFloat(&frameScale) ?:
- input.readBool(&captureSecureLayers) ?:
- input.readInt32(&uid);
-
+ SAFE_PARCEL(input.readInt32, &format);
pixelFormat = static_cast<ui::PixelFormat>(format);
- return status;
+ SAFE_PARCEL(input.read, sourceCrop);
+ SAFE_PARCEL(input.readFloat, &frameScale);
+ SAFE_PARCEL(input.readBool, &captureSecureLayers);
+ SAFE_PARCEL(input.readInt32, &uid);
+
+ return NO_ERROR;
}
status_t DisplayCaptureArgs::write(Parcel& output) const {
- status_t status = CaptureArgs::write(output);
+ SAFE_PARCEL(CaptureArgs::write, output);
- status |= output.writeStrongBinder(displayToken) ?:
- output.writeUint32(width) ?:
- output.writeUint32(height) ?:
- output.writeBool(useIdentityTransform);
- return status;
+ SAFE_PARCEL(output.writeStrongBinder, displayToken);
+ SAFE_PARCEL(output.writeUint32, width);
+ SAFE_PARCEL(output.writeUint32, height);
+ SAFE_PARCEL(output.writeBool, useIdentityTransform);
+ return NO_ERROR;
}
status_t DisplayCaptureArgs::read(const Parcel& input) {
- status_t status = CaptureArgs::read(input);
+ SAFE_PARCEL(CaptureArgs::read, input);
- status |= input.readStrongBinder(&displayToken) ?:
- input.readUint32(&width) ?:
- input.readUint32(&height) ?:
- input.readBool(&useIdentityTransform);
- return status;
+ SAFE_PARCEL(input.readStrongBinder, &displayToken);
+ SAFE_PARCEL(input.readUint32, &width);
+ SAFE_PARCEL(input.readUint32, &height);
+ SAFE_PARCEL(input.readBool, &useIdentityTransform);
+ return NO_ERROR;
}
status_t LayerCaptureArgs::write(Parcel& output) const {
- status_t status = CaptureArgs::write(output);
+ SAFE_PARCEL(CaptureArgs::write, output);
- status |= output.writeStrongBinder(layerHandle);
- status |= output.writeInt32(excludeHandles.size());
+ SAFE_PARCEL(output.writeStrongBinder, layerHandle);
+ SAFE_PARCEL(output.writeInt32, excludeHandles.size());
for (auto el : excludeHandles) {
- status |= output.writeStrongBinder(el);
+ SAFE_PARCEL(output.writeStrongBinder, el);
}
- status |= output.writeBool(childrenOnly);
- return status;
+ SAFE_PARCEL(output.writeBool, childrenOnly);
+ return NO_ERROR;
}
status_t LayerCaptureArgs::read(const Parcel& input) {
- status_t status = CaptureArgs::read(input);
+ SAFE_PARCEL(CaptureArgs::read, input);
- status |= input.readStrongBinder(&layerHandle);
+ SAFE_PARCEL(input.readStrongBinder, &layerHandle);
int32_t numExcludeHandles = 0;
- status |= input.readInt32(&numExcludeHandles);
+ SAFE_PARCEL_READ_SIZE(input.readInt32, &numExcludeHandles, input.dataSize());
excludeHandles.reserve(numExcludeHandles);
for (int i = 0; i < numExcludeHandles; i++) {
sp<IBinder> binder;
- status |= input.readStrongBinder(&binder);
+ SAFE_PARCEL(input.readStrongBinder, &binder);
excludeHandles.emplace(binder);
}
- status |= input.readBool(&childrenOnly);
- return status;
+ SAFE_PARCEL(input.readBool, &childrenOnly);
+ return NO_ERROR;
}
status_t ScreenCaptureResults::write(Parcel& output) const {
- status_t status = output.write(*buffer) ?:
- output.writeBool(capturedSecureLayers) ?:
- output.writeUint32(static_cast<uint32_t>(capturedDataspace));
- return status;
+ SAFE_PARCEL(output.write, *buffer);
+ SAFE_PARCEL(output.writeBool, capturedSecureLayers);
+ SAFE_PARCEL(output.writeUint32, static_cast<uint32_t>(capturedDataspace));
+ return NO_ERROR;
}
status_t ScreenCaptureResults::read(const Parcel& input) {
buffer = new GraphicBuffer();
+ SAFE_PARCEL(input.read, *buffer);
+ SAFE_PARCEL(input.readBool, &capturedSecureLayers);
uint32_t dataspace = 0;
- status_t status = input.read(*buffer) ?:
- input.readBool(&capturedSecureLayers) ?:
- input.readUint32(&dataspace);
-
+ SAFE_PARCEL(input.readUint32, &dataspace);
capturedDataspace = static_cast<ui::Dataspace>(dataspace);
-
- return status;
+ return NO_ERROR;
}
}; // namespace android