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| author | 2023-09-12 23:33:49 +0000 | |
|---|---|---|
| committer | 2023-09-12 23:44:51 +0000 | |
| commit | 07196db274aef919aa69dbed5f054b25856969aa (patch) | |
| tree | 57a548c4945c34bcd99fbb20ce7ba436a9410613 /libs/gui/LayerState.cpp | |
| parent | ce9c53fe99d19acb7d3e1251c42eb7c5329e8ac2 (diff) | |
Don't import GPU inaccessible buffers in RenderEngine
SurfaceFlinger already rejects those buffers from being added to
drawLayers, but mapExternalTextureBuffer() is still called for all
buffers arriving into SurfaceFlinger. Let's not trigger undefined
behavior.
Bug: 300155347
Test: builds, boots
Change-Id: I3ced5f11f47af6fdcd2c1575cbbbac99075588b8
Diffstat (limited to 'libs/gui/LayerState.cpp')
0 files changed, 0 insertions, 0 deletions