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author | 2021-05-21 22:50:56 +0000 | |
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committer | 2021-06-02 17:38:39 +0000 | |
commit | ac977e6de0cdebddebc2db0efd8cbec94c2bc996 (patch) | |
tree | 3a89d4d71ada965e0d7f758d0d7e4179412e7785 /libs/gui/LayerMetadata.cpp | |
parent | f1804968780f975fa8fe361c480a15e8dd85d131 (diff) |
SF - plumbing game mode for metrics (Part 1)
This change adds a game mode in the Layer metadata that gets updated every
time a game app comes to the foreground. The gameMode is then set on the
Layer based on the metadata and reparenting.
The game mode will then be
updated in TimeStats as a dimension (Part 2, in a separate CL later).
Bug: 186025682
Test: libsurfaceflinger_unittest:GameModeTest
Change-Id: I09deffc01d1b318cc08d0475611289dec055c190
Diffstat (limited to 'libs/gui/LayerMetadata.cpp')
-rw-r--r-- | libs/gui/LayerMetadata.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/libs/gui/LayerMetadata.cpp b/libs/gui/LayerMetadata.cpp index 634d8b7df0..189d51a4c1 100644 --- a/libs/gui/LayerMetadata.cpp +++ b/libs/gui/LayerMetadata.cpp @@ -136,6 +136,8 @@ std::string LayerMetadata::itemToString(uint32_t key, const char* separator) con return StringPrintf("ownerPID%s%d", separator, getInt32(key, 0)); case view::LayerMetadataKey::METADATA_DEQUEUE_TIME: return StringPrintf("dequeueTime%s%" PRId64, separator, *getInt64(key)); + case view::LayerMetadataKey::METADATA_GAME_MODE: + return StringPrintf("gameMode%s%d", separator, getInt32(key, 0)); default: return StringPrintf("%d%s%dbytes", key, separator, static_cast<int>(mMap.at(key).size())); |