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author Adithya Srinivasan <adsrini@google.com> 2021-05-21 22:50:56 +0000
committer Adithya Srinivasan <adsrini@google.com> 2021-06-02 17:38:39 +0000
commitac977e6de0cdebddebc2db0efd8cbec94c2bc996 (patch)
tree3a89d4d71ada965e0d7f758d0d7e4179412e7785 /libs/gui/LayerMetadata.cpp
parentf1804968780f975fa8fe361c480a15e8dd85d131 (diff)
SF - plumbing game mode for metrics (Part 1)
This change adds a game mode in the Layer metadata that gets updated every time a game app comes to the foreground. The gameMode is then set on the Layer based on the metadata and reparenting. The game mode will then be updated in TimeStats as a dimension (Part 2, in a separate CL later). Bug: 186025682 Test: libsurfaceflinger_unittest:GameModeTest Change-Id: I09deffc01d1b318cc08d0475611289dec055c190
Diffstat (limited to 'libs/gui/LayerMetadata.cpp')
-rw-r--r--libs/gui/LayerMetadata.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/libs/gui/LayerMetadata.cpp b/libs/gui/LayerMetadata.cpp
index 634d8b7df0..189d51a4c1 100644
--- a/libs/gui/LayerMetadata.cpp
+++ b/libs/gui/LayerMetadata.cpp
@@ -136,6 +136,8 @@ std::string LayerMetadata::itemToString(uint32_t key, const char* separator) con
return StringPrintf("ownerPID%s%d", separator, getInt32(key, 0));
case view::LayerMetadataKey::METADATA_DEQUEUE_TIME:
return StringPrintf("dequeueTime%s%" PRId64, separator, *getInt64(key));
+ case view::LayerMetadataKey::METADATA_GAME_MODE:
+ return StringPrintf("gameMode%s%d", separator, getInt32(key, 0));
default:
return StringPrintf("%d%s%dbytes", key, separator,
static_cast<int>(mMap.at(key).size()));