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| author | 2021-05-21 22:50:56 +0000 | |
|---|---|---|
| committer | 2021-06-02 17:38:39 +0000 | |
| commit | ac977e6de0cdebddebc2db0efd8cbec94c2bc996 (patch) | |
| tree | 3a89d4d71ada965e0d7f758d0d7e4179412e7785 /libs/gui/LayerDebugInfo.cpp | |
| parent | f1804968780f975fa8fe361c480a15e8dd85d131 (diff) | |
SF - plumbing game mode for metrics (Part 1)
This change adds a game mode in the Layer metadata that gets updated every
time a game app comes to the foreground. The gameMode is then set on the
Layer based on the metadata and reparenting.
The game mode will then be
updated in TimeStats as a dimension (Part 2, in a separate CL later).
Bug: 186025682
Test: libsurfaceflinger_unittest:GameModeTest
Change-Id: I09deffc01d1b318cc08d0475611289dec055c190
Diffstat (limited to 'libs/gui/LayerDebugInfo.cpp')
0 files changed, 0 insertions, 0 deletions