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| author | 2018-11-20 09:48:47 -0700 | |
|---|---|---|
| committer | 2018-11-20 13:09:37 -0700 | |
| commit | 75ce47792f6ebdeffed427a9443c8efaf57b2946 (patch) | |
| tree | dfbb09d098502a0ff90cfbc7e49323de51d5b9a0 /libs/gui/LayerDebugInfo.cpp | |
| parent | c9b30a7bb2222618483dd4c211e2239749f851ec (diff) | |
Refactor ANGLE Platform support
Migrate almost all angle-platform specific code out of egl_display.cpp
to egl_angle_platform.cpp. This isolates use of angle "Platform.h" code
to only egl_angle_platform.cpp. I also removed the class wrapper for
static platform functions as it added no benefit.
Also syncing up latest Platform.h from ANGLE.
Test: build and flash device, run app w/ ANGLE enabled, systrace
Change-Id: I257deb28ee41aa6b3258a373aaa481f71968315f
Diffstat (limited to 'libs/gui/LayerDebugInfo.cpp')
0 files changed, 0 insertions, 0 deletions