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author Jeff Brown <jeffbrown@google.com> 2012-08-24 20:00:51 -0700
committer Jeff Brown <jeffbrown@google.com> 2012-08-27 14:40:17 -0700
commit9d4e3d2f42e93e2d12bacabe97d307d30c3c20dd (patch)
tree3db010ef45a3793c5b09887ae321b4a8095a5001 /libs/gui/ISurfaceComposerClient.cpp
parent225c66a48cdc3acef21ee380dc134449749d3cb3 (diff)
Banish DisplayID from the SurfaceFlinger API.
Use only display tokens in the API to refer to new displays. Don't require the caller to specify the display when creating a surface (since in general a surface could be shown on any display). This is intended to be a minimum change just to update the API. Note that SurfaceFlinger still uses DisplayID in a few places internally that might cause some features not to work properly when there are multiple displays (LayerScreenshot, for example). Change-Id: I3d91eec2da406eefd97bcd53655d403ad865a7e6
Diffstat (limited to 'libs/gui/ISurfaceComposerClient.cpp')
-rw-r--r--libs/gui/ISurfaceComposerClient.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/libs/gui/ISurfaceComposerClient.cpp b/libs/gui/ISurfaceComposerClient.cpp
index ca9ed5b545..8f7bc052cd 100644
--- a/libs/gui/ISurfaceComposerClient.cpp
+++ b/libs/gui/ISurfaceComposerClient.cpp
@@ -52,7 +52,6 @@ public:
virtual sp<ISurface> createSurface( surface_data_t* params,
const String8& name,
- DisplayID display,
uint32_t w,
uint32_t h,
PixelFormat format,
@@ -61,7 +60,6 @@ public:
Parcel data, reply;
data.writeInterfaceToken(ISurfaceComposerClient::getInterfaceDescriptor());
data.writeString8(name);
- data.writeInt32(display);
data.writeInt32(w);
data.writeInt32(h);
data.writeInt32(format);
@@ -93,12 +91,11 @@ status_t BnSurfaceComposerClient::onTransact(
CHECK_INTERFACE(ISurfaceComposerClient, data, reply);
surface_data_t params;
String8 name = data.readString8();
- DisplayID display = data.readInt32();
uint32_t w = data.readInt32();
uint32_t h = data.readInt32();
PixelFormat format = data.readInt32();
uint32_t flags = data.readInt32();
- sp<ISurface> s = createSurface(&params, name, display, w, h,
+ sp<ISurface> s = createSurface(&params, name, w, h,
format, flags);
params.writeToParcel(reply);
reply->writeStrongBinder(s->asBinder());