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author Pablo Ceballos <pceballos@google.com> 2016-03-28 19:34:27 +0000
committer Android (Google) Code Review <android-gerrit@google.com> 2016-03-28 19:34:27 +0000
commit59d12e90ae09171fc8b50fd8fd02e3247c04840c (patch)
tree5ad7dfed31eef379ec3aed9fa3444e83113a768a /libs/gui/GLConsumer.cpp
parent9767bd89a6f5aa510c649d03e485c086d4ebd614 (diff)
parent3559fbf93801e2c0d9d8fb246fb9b867a361b464 (diff)
Merge "Rename single buffer mode to shared buffer mode" into nyc-dev
Diffstat (limited to 'libs/gui/GLConsumer.cpp')
-rw-r--r--libs/gui/GLConsumer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/gui/GLConsumer.cpp b/libs/gui/GLConsumer.cpp
index 29d52684c8..3acd3ab802 100644
--- a/libs/gui/GLConsumer.cpp
+++ b/libs/gui/GLConsumer.cpp
@@ -442,7 +442,7 @@ status_t GLConsumer::updateAndReleaseLocked(const BufferItem& item,
slot, mSlots[slot].mGraphicBuffer->handle);
// Hang onto the pointer so that it isn't freed in the call to
- // releaseBufferLocked() if we're in single buffer mode and both buffers are
+ // releaseBufferLocked() if we're in shared buffer mode and both buffers are
// the same.
sp<EglImage> nextTextureImage = mEglSlots[slot].mEglImage;