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author Pablo Ceballos <pceballos@google.com> 2015-09-14 18:28:13 +0000
committer Android (Google) Code Review <android-gerrit@google.com> 2015-09-14 18:28:13 +0000
commit4aa427b964f22e3cf10381f8fc27e7042c322b9c (patch)
tree280a3024e4ae84d3e83f69c0fe6df792024f84c2 /libs/gui/GLConsumer.cpp
parent5e160e1651a908701a14d7fbd026580162efdb8a (diff)
parent47650f4f66a49e1815ad08ca4fb12a661d133abc (diff)
Merge "native: Rename mBuf to mSlot"
Diffstat (limited to 'libs/gui/GLConsumer.cpp')
-rw-r--r--libs/gui/GLConsumer.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/libs/gui/GLConsumer.cpp b/libs/gui/GLConsumer.cpp
index be5075c83c..bf34c6a7f7 100644
--- a/libs/gui/GLConsumer.cpp
+++ b/libs/gui/GLConsumer.cpp
@@ -357,7 +357,7 @@ status_t GLConsumer::acquireBufferLocked(BufferItem *item,
// before, so any prior EglImage created is using a stale buffer. This
// replaces any old EglImage with a new one (using the new buffer).
if (item->mGraphicBuffer != NULL) {
- int slot = item->mBuf;
+ int slot = item->mSlot;
mEglSlots[slot].mEglImage = new EglImage(item->mGraphicBuffer);
}
@@ -381,12 +381,12 @@ status_t GLConsumer::updateAndReleaseLocked(const BufferItem& item)
{
status_t err = NO_ERROR;
- int buf = item.mBuf;
+ int slot = item.mSlot;
if (!mAttached) {
GLC_LOGE("updateAndRelease: GLConsumer is not attached to an OpenGL "
"ES context");
- releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer,
+ releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer,
mEglDisplay, EGL_NO_SYNC_KHR);
return INVALID_OPERATION;
}
@@ -394,7 +394,7 @@ status_t GLConsumer::updateAndReleaseLocked(const BufferItem& item)
// Confirm state.
err = checkAndUpdateEglStateLocked();
if (err != NO_ERROR) {
- releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer,
+ releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer,
mEglDisplay, EGL_NO_SYNC_KHR);
return err;
}
@@ -404,11 +404,11 @@ status_t GLConsumer::updateAndReleaseLocked(const BufferItem& item)
// ConsumerBase.
// We may have to do this even when item.mGraphicBuffer == NULL (which
// means the buffer was previously acquired).
- err = mEglSlots[buf].mEglImage->createIfNeeded(mEglDisplay, item.mCrop);
+ err = mEglSlots[slot].mEglImage->createIfNeeded(mEglDisplay, item.mCrop);
if (err != NO_ERROR) {
GLC_LOGW("updateAndRelease: unable to createImage on display=%p slot=%d",
- mEglDisplay, buf);
- releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer,
+ mEglDisplay, slot);
+ releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer,
mEglDisplay, EGL_NO_SYNC_KHR);
return UNKNOWN_ERROR;
}
@@ -420,7 +420,7 @@ status_t GLConsumer::updateAndReleaseLocked(const BufferItem& item)
// release the old buffer, so instead we just drop the new frame.
// As we are still under lock since acquireBuffer, it is safe to
// release by slot.
- releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer,
+ releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer,
mEglDisplay, EGL_NO_SYNC_KHR);
return err;
}
@@ -428,7 +428,7 @@ status_t GLConsumer::updateAndReleaseLocked(const BufferItem& item)
GLC_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)",
mCurrentTexture, mCurrentTextureImage != NULL ?
mCurrentTextureImage->graphicBufferHandle() : 0,
- buf, mSlots[buf].mGraphicBuffer->handle);
+ slot, mSlots[slot].mGraphicBuffer->handle);
// release old buffer
if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
@@ -444,8 +444,8 @@ status_t GLConsumer::updateAndReleaseLocked(const BufferItem& item)
}
// Update the GLConsumer state.
- mCurrentTexture = buf;
- mCurrentTextureImage = mEglSlots[buf].mEglImage;
+ mCurrentTexture = slot;
+ mCurrentTextureImage = mEglSlots[slot].mEglImage;
mCurrentCrop = item.mCrop;
mCurrentTransform = item.mTransform;
mCurrentScalingMode = item.mScalingMode;