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author Andy McFadden <fadden@android.com> 2013-06-28 13:52:40 -0700
committer Andy McFadden <fadden@android.com> 2013-07-10 15:38:40 -0700
commit1585c4d9fbbba3ba70ae625923b85cd02cb8a0fd (patch)
tree42299de67a0088fb4416dba825e40f5b6a22312a /libs/gui/GLConsumer.cpp
parent06b6aed2f158d48ae04c4854d2a8832777ac942e (diff)
Pay attention to buffer timestamps
When acquiring a buffer, SurfaceFlinger now computes the expected presentation time and passes it to the BufferQueue acquireBuffer() method. If it's not yet time to display the buffer, acquireBuffer() returns PRESENT_LATER instead of a buffer. The current implementation of the expected-present-time computation uses approximations and guesswork. Bug 7900302 Change-Id: If9345611c5983a11a811935aaf27d6388a5036f1
Diffstat (limited to 'libs/gui/GLConsumer.cpp')
-rw-r--r--libs/gui/GLConsumer.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/libs/gui/GLConsumer.cpp b/libs/gui/GLConsumer.cpp
index 6d29edc0c4..d12083fcb2 100644
--- a/libs/gui/GLConsumer.cpp
+++ b/libs/gui/GLConsumer.cpp
@@ -139,7 +139,7 @@ status_t GLConsumer::updateTexImage() {
// Acquire the next buffer.
// In asynchronous mode the list is guaranteed to be one buffer
// deep, while in synchronous mode we use the oldest buffer.
- err = acquireBufferLocked(&item);
+ err = acquireBufferLocked(&item, 0);
if (err != NO_ERROR) {
if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
// We always bind the texture even if we don't update its contents.
@@ -165,8 +165,9 @@ status_t GLConsumer::updateTexImage() {
return bindTextureImageLocked();
}
-status_t GLConsumer::acquireBufferLocked(BufferQueue::BufferItem *item) {
- status_t err = ConsumerBase::acquireBufferLocked(item);
+status_t GLConsumer::acquireBufferLocked(BufferQueue::BufferItem *item,
+ nsecs_t presentWhen) {
+ status_t err = ConsumerBase::acquireBufferLocked(item, presentWhen);
if (err != NO_ERROR) {
return err;
}