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| author | 2024-01-31 17:58:13 -0800 | |
|---|---|---|
| committer | 2024-01-31 23:33:06 -0800 | |
| commit | 18cbdb8ef360eb26c1fb855f0af0d4d0d8366996 (patch) | |
| tree | f03b7cb6f273a028d9137a5410b4f73c348413d9 /libs/gui/DisplayLuts.cpp | |
| parent | dd8bd19fb14abff12eda822ba8269fca02aa8c3e (diff) | |
Store Connection in InputTarget and Monitor
This will replace the InputChannel. They don't both need to be shared
pointers. A lot of times, we are using InputChannel to look up the
connection. In this CL, this is simplified by using the connection
directly.
Bug: 161009324
Test: atest inputflinger_tests
Change-Id: I3fc2bbdd8c5076b5dbff5067e4fec6e45f5c3da6
Diffstat (limited to 'libs/gui/DisplayLuts.cpp')
0 files changed, 0 insertions, 0 deletions