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author Siarhei Vishniakou <svv@google.com> 2024-01-31 17:58:13 -0800
committer Siarhei Vishniakou <svv@google.com> 2024-01-31 23:33:06 -0800
commit18cbdb8ef360eb26c1fb855f0af0d4d0d8366996 (patch)
treef03b7cb6f273a028d9137a5410b4f73c348413d9 /libs/gui/DisplayLuts.cpp
parentdd8bd19fb14abff12eda822ba8269fca02aa8c3e (diff)
Store Connection in InputTarget and Monitor
This will replace the InputChannel. They don't both need to be shared pointers. A lot of times, we are using InputChannel to look up the connection. In this CL, this is simplified by using the connection directly. Bug: 161009324 Test: atest inputflinger_tests Change-Id: I3fc2bbdd8c5076b5dbff5067e4fec6e45f5c3da6
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