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| author | 2019-05-21 08:34:09 -0700 | |
|---|---|---|
| committer | 2019-05-29 13:51:28 -0700 | |
| commit | b325c93b5ef70c3392dbde815b9867b01ab997f8 (patch) | |
| tree | 185d701fab0c74537761174c2cb20dadca6a65cc /libs/gui/DisplayEventReceiver.cpp | |
| parent | 030764d25fc52a8ba5a534feccd84168b60e8182 (diff) | |
SF: adapt region sampling to display orientation
Pass in the orientation flags of SF to RenderEngine when conducting the
sampling composition. This resulted mis-sampled areas, especially when
the region was outside of the clip of the 0-degree rotated display.
Bug: 132394665
Test: manual verification with 90, 270, 0 rotations
Test: new tests in libsurfaceflinger_unittest#RegionSamplingTest.*
Change-Id: I2869ef191572dbcc9170df8d3ed17414ab053ca4
Diffstat (limited to 'libs/gui/DisplayEventReceiver.cpp')
0 files changed, 0 insertions, 0 deletions