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author Courtney Goeltzenleuchter <courtneygo@google.com> 2020-04-23 08:19:11 -0600
committer Yiwei Zhang <zzyiwei@google.com> 2020-04-27 15:45:36 +0000
commitc1a1a8690b9489e20cf5121bb99fb0ce95090de4 (patch)
tree77c2fcea7c26af653c033496c72c80f66e677f97 /libs/gui/DisplayEventDispatcher.cpp
parent09d2771d37822f3450e097f02383986da664ef8a (diff)
Allow native driver to be ANGLE
There are ANGLE specific behaviors that need to be followed whenever the driver in use is ANGLE. This change removes those behaviors from the ANGLE load path and allows them to be applied to the "native" driver if it is ANGLE. This change removes the ability to select different ANGLE back-ends. E.g. debug property: "debug.angle.backend" no longer works. Only Vulkan will be used. The other back-ends are not used or tested on Android and would be unusable on a production device where ANGLE is the one and only OpenGL driver. Test: atest CtsAngleIntegrationHostTestCases Bug: b/154237217 Change-Id: Ia792f63d8c7b9411056b9277ff4b37fa566335f5 (cherry picked from commit d1646cfd8599963f1d996477ce13df51bf765745)
Diffstat (limited to 'libs/gui/DisplayEventDispatcher.cpp')
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