summaryrefslogtreecommitdiff
path: root/libs/gui/DisplayEventDispatcher.cpp
diff options
context:
space:
mode:
author Leon Scroggins III <scroggo@google.com> 2021-11-03 15:04:18 -0400
committer Leon Scroggins III <scroggo@google.com> 2021-11-08 09:30:45 -0500
commitb76f17d5f71e03f86a0f9ee05cc4614bb4461dce (patch)
tree95ee63aebe53a9bc67bf2fb9b774fa052cce843f /libs/gui/DisplayEventDispatcher.cpp
parent8fcfa66dbb2d75b8bfeaa5168aebe94b93fd8229 (diff)
sf-latency: Wait on fence after each drawLayers call
Bug: 193240340 Test: this Previously, the benchmark simply passed the fence to the next call, meaning that the next drawLayers could start before the GPU was finished. Explicitly wait for it inside the benchmark, so that we'll time both CPU and GPU work. Add comments describing such. Change-Id: I7f34636d6b3701b71eaa8d8435e947e258d2fa67
Diffstat (limited to 'libs/gui/DisplayEventDispatcher.cpp')
0 files changed, 0 insertions, 0 deletions