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| author | 2023-08-16 11:02:00 -0700 | |
|---|---|---|
| committer | 2023-08-17 17:09:25 +0000 | |
| commit | 90f7fd29d616222a63d9021799186adea3636c93 (patch) | |
| tree | e845a11ec0f6ed9f60379589e1dced3354cbcf4e /libs/gui/ConsumerBase.cpp | |
| parent | 2e039f957e2ca56af46cbe379f9de0f10c3c94f4 (diff) | |
SF: use frame rate override even when the physical range is single
When the physical range is a single rate (e.g. 120Hz), render rates
where discarded if they could be run at a lower physical rate
(e.g. 30fps of 60Hz). This CL enables these frame rates to be able to
save power by running on a slower rate.
Bug: 296079213
Test: play 30fps video while the device policy has a
single physical refresh rate
Test: atest libsurfaceflinger_unittest
Change-Id: I4d6d6ddffd6004022d02329148709204ff9d57db
Diffstat (limited to 'libs/gui/ConsumerBase.cpp')
0 files changed, 0 insertions, 0 deletions