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author | 2023-08-16 11:02:00 -0700 | |
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committer | 2023-08-17 19:51:45 +0000 | |
commit | 8d0b0a336ea227ac9df82edb0b89cd99141ed7d5 (patch) | |
tree | 46d69f3bc2e243bde2ae922677f42202b147e677 /libs/gui/ConsumerBase.cpp | |
parent | f5c66835aa18ce5ad0e2b60505fee9a9140ffe2b (diff) |
SF: use frame rate override even when the physical range is single
When the physical range is a single rate (e.g. 120Hz), render rates
where discarded if they could be run at a lower physical rate
(e.g. 30fps of 60Hz). This CL enables these frame rates to be able to
save power by running on a slower rate.
Bug: 296079213
Test: play 30fps video while the device policy has a
single physical refresh rate
Test: atest libsurfaceflinger_unittest
Change-Id: I4d6d6ddffd6004022d02329148709204ff9d57db
Merged-In: I4d6d6ddffd6004022d02329148709204ff9d57db
Diffstat (limited to 'libs/gui/ConsumerBase.cpp')
0 files changed, 0 insertions, 0 deletions