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author Ady Abraham <adyabr@google.com> 2023-08-16 11:02:00 -0700
committer Ady Abraham <adyabr@google.com> 2023-08-17 19:51:45 +0000
commit8d0b0a336ea227ac9df82edb0b89cd99141ed7d5 (patch)
tree46d69f3bc2e243bde2ae922677f42202b147e677 /libs/gui/ConsumerBase.cpp
parentf5c66835aa18ce5ad0e2b60505fee9a9140ffe2b (diff)
SF: use frame rate override even when the physical range is single
When the physical range is a single rate (e.g. 120Hz), render rates where discarded if they could be run at a lower physical rate (e.g. 30fps of 60Hz). This CL enables these frame rates to be able to save power by running on a slower rate. Bug: 296079213 Test: play 30fps video while the device policy has a single physical refresh rate Test: atest libsurfaceflinger_unittest Change-Id: I4d6d6ddffd6004022d02329148709204ff9d57db Merged-In: I4d6d6ddffd6004022d02329148709204ff9d57db
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