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| author | 2018-05-18 15:12:55 -0700 | |
|---|---|---|
| committer | 2018-05-18 15:55:25 -0700 | |
| commit | 834be4916ca270e9534a8ed9f542e0912776cb7d (patch) | |
| tree | eed288d3162388e8d5fc6dcade5a3af0b9b30ca6 /libs/gui/ConsumerBase.cpp | |
| parent | 1236c388170f352adf9c9a3347de4560995c20b1 (diff) | |
[RenderEngine] Use highp in shader.
Previously, OETF for PQ transfer function didn't have highp which caused
precesion problem, resulting in noise when hardware composer is in BT2100_PQ
color mode. This patch makes sure we use highp when applying PQ transfer
function.
BUG: 73825729
Test: Build, flash, boot and watch Youtube HDR.
Change-Id: I898e58c641cb9cb678a25d2992695f675b157f9b
Diffstat (limited to 'libs/gui/ConsumerBase.cpp')
0 files changed, 0 insertions, 0 deletions