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| author | 2023-08-16 11:02:00 -0700 | |
|---|---|---|
| committer | 2023-08-17 18:54:34 +0000 | |
| commit | 4bd5a7a37e1bbb0751e7326effc6deff7479a9d7 (patch) | |
| tree | 4df3289206eb1a990f55d5705f40971f377923ce /libs/gui/ConsumerBase.cpp | |
| parent | f88c330e870ab4dd333341234836cba4fb209df5 (diff) | |
SF: use frame rate override even when the physical range is single
When the physical range is a single rate (e.g. 120Hz), render rates
where discarded if they could be run at a lower physical rate
(e.g. 30fps of 60Hz). This CL enables these frame rates to be able to
save power by running on a slower rate.
Bug: 296079213
Test: play 30fps video while the device policy has a
single physical refresh rate
Test: atest libsurfaceflinger_unittest
Change-Id: I4d6d6ddffd6004022d02329148709204ff9d57db
Merged-In: I4d6d6ddffd6004022d02329148709204ff9d57db
Diffstat (limited to 'libs/gui/ConsumerBase.cpp')
0 files changed, 0 insertions, 0 deletions