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author | 2019-04-30 18:24:05 -0700 | |
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committer | 2019-05-06 17:55:25 -0700 | |
commit | 485e4c358b26f09ec0634e63c311131c9507779a (patch) | |
tree | 08a623a6f2942a359a5a785290b7f7c4a7e00e70 /libs/gui/ConsumerBase.cpp | |
parent | e6f6a7c4d74c967c4ea38f2f6b7c68f9260c952c (diff) |
Clean-up egl image preallocation
Allocate EGL images in onFrameAvailable, instead of a custom
onBuffersAllocated callback. This way we reduce traffic over binder
while still performing GL work ahead of time in queueBuffer().
Bug: 130567928
Test: systrace
Change-Id: I4070e9ddbd379dac3d809d0e7edb2855fc8b7a80
Diffstat (limited to 'libs/gui/ConsumerBase.cpp')
-rw-r--r-- | libs/gui/ConsumerBase.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/libs/gui/ConsumerBase.cpp b/libs/gui/ConsumerBase.cpp index 1e94cc13cd..abd9921fa9 100644 --- a/libs/gui/ConsumerBase.cpp +++ b/libs/gui/ConsumerBase.cpp @@ -131,8 +131,6 @@ void ConsumerBase::onFrameReplaced(const BufferItem &item) { } } -void ConsumerBase::onBufferAllocated(const BufferItem& /*item*/) {} - void ConsumerBase::onBuffersReleased() { Mutex::Autolock lock(mMutex); |