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author Sai Kiran Korwar <skirank@nvidia.com> 2014-01-31 21:15:07 +0530
committer Robert Tray <rtray@nvidia.com> 2014-04-23 16:13:31 -0600
commit3ac517a852386e7b7c93d5fb7adee90fe7bf7d86 (patch)
tree9af3687e6203869a0147d0030ee353247be2bc24 /libs/gui/ConsumerBase.cpp
parent3f0d5669eb437ce1f9ce599e196d045534ec3d4f (diff)
egl: Call loseCurrent after eglReleaseThread
Call the device specific eglReleaseThread before the the device independent egl_display_t::loseCurrent. loseCurrent will reset the surface format in the destructor. The device specific code needs an opportunity to finish things up before surface state is changed. Change-Id: Icfc79eba440a6c03bd68aacc087402a8c785dd4a
Diffstat (limited to 'libs/gui/ConsumerBase.cpp')
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