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author Alec Mouri <alecmouri@google.com> 2021-06-23 18:12:18 -0700
committer Alec Mouri <alecmouri@google.com> 2021-06-28 16:33:26 -0700
commitdea1ac5f79d7fe18283c15c9a08599284c36d5f7 (patch)
treed474e7e82fa83c41da7636fde530eafd7bb9ac2c /libs/gui/BufferQueueThreadState.cpp
parent076276f7b8b5e0501a9f96e564d655020128dc31 (diff)
Disable expensive rendering during static screen
Locking the GPU frequency to a high value causes a power regression, so when there's no screen updates we should disable expensive rendering - previously expensive rendering would always be enabled if the previous frame required expensive rendering. Bug: 188625644 Test: Swipe to recents and monitor gpu clock info Change-Id: Ie41fa6286e851c0390295672b399ce29419ea90b
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