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| author | 2021-06-23 18:12:18 -0700 | |
|---|---|---|
| committer | 2021-06-28 16:33:26 -0700 | |
| commit | dea1ac5f79d7fe18283c15c9a08599284c36d5f7 (patch) | |
| tree | d474e7e82fa83c41da7636fde530eafd7bb9ac2c /libs/gui/BufferQueueThreadState.cpp | |
| parent | 076276f7b8b5e0501a9f96e564d655020128dc31 (diff) | |
Disable expensive rendering during static screen
Locking the GPU frequency to a high value causes a power regression, so
when there's no screen updates we should disable expensive rendering -
previously expensive rendering would always be enabled if the previous
frame required expensive rendering.
Bug: 188625644
Test: Swipe to recents and monitor gpu clock info
Change-Id: Ie41fa6286e851c0390295672b399ce29419ea90b
Diffstat (limited to 'libs/gui/BufferQueueThreadState.cpp')
0 files changed, 0 insertions, 0 deletions