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| author | 2022-02-16 11:12:36 -0800 | |
|---|---|---|
| committer | 2022-02-17 10:13:10 -0800 | |
| commit | baf0b1681fb8bf5476eb038cc73d527093e91c4a (patch) | |
| tree | 8e8eb0cc710c86040a4fdbb9903d73662d25f06f /libs/gui/BufferQueueThreadState.cpp | |
| parent | b6c7a01c17a5c3dceceed6c6793b0161b87e50f9 (diff) | |
Use std::vector to store slots
We are currently using a raw vector allocated via 'new' to store Slots.
To prepare for simultaneous touch and stylus functionality, let's store
slots in a vector.
Bug: TBD
Test: atest inputflinger_tests
Change-Id: I2506e348e8b93c0ba1c642fb7c1af6268fea72ba
Diffstat (limited to 'libs/gui/BufferQueueThreadState.cpp')
0 files changed, 0 insertions, 0 deletions