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| author | 2018-11-27 22:49:37 -0800 | |
|---|---|---|
| committer | 2018-11-27 22:49:37 -0800 | |
| commit | a5e9f1b0d17dc149f399cb0b477844f05193cdbb (patch) | |
| tree | 8f85c4827485784b48178057657e61a8e599b81c /libs/gui/BufferQueueThreadState.cpp | |
| parent | b49bb9150a4abc1561ea6b13b79a6ea86d6e81f2 (diff) | |
[RenderEngine] Make use of EGL_KHR_surfaceless_context.
Per
https://www.khronos.org/registry/EGL/extensions/KHR/EGL_KHR_surfaceless_context.txt,
when EGL_KHR_surfaceless_context is present, we can make the context current
without specifying draw and read surface, thus we no longer need to create a
1x1 buffer surface.
BUG: 35315015
Test: Build, flash, boot.
Change-Id: Ia5f19cf0f9561bb660708b5a2ae0187593422210
Diffstat (limited to 'libs/gui/BufferQueueThreadState.cpp')
0 files changed, 0 insertions, 0 deletions