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| author | 2022-02-15 04:55:52 -0800 | |
|---|---|---|
| committer | 2022-02-15 04:55:52 -0800 | |
| commit | 977e7c363bdd316019ecafa27f252ce305fd9d52 (patch) | |
| tree | a261f3816651b2b9cc3ce97f3686f5193d9ae557 /libs/gui/BufferQueueThreadState.cpp | |
| parent | 17b449fc647318859bbdefb87b7a2103ee40faf8 (diff) | |
SF: Configure input windows with the first input-enabled display
We can have a situation where more than one DisplayDevice can receive
input for a layer stack. In this situation, we don't have a clear way to
distinguish which display we should use for input. We change the
implemntation so that we use the first input-enabled display in
mDisplays to configure the input windows.
In the case where a display is mirrored using the same layer stack, this
would help if the display we actually want to receive input is listed
first.
Bug: 219191788
Test: manual: Developer options > "Simulate secondary display"
Change-Id: Ic9cfff75f0178f80decf6cf1ffd3ba81a766caa6
Diffstat (limited to 'libs/gui/BufferQueueThreadState.cpp')
0 files changed, 0 insertions, 0 deletions