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author Edgar Arriaga <edgararriaga@google.com> 2020-01-16 14:21:42 -0800
committer Edgar Arriaga GarcĂ­a <edgararriaga@google.com> 2020-01-30 18:31:23 +0000
commit844fa677e7138c4585e562cbaac0734856c301eb (patch)
tree415fe6aad406a8db3196645dfca5a3c3479f3846 /libs/gui/BufferQueueThreadState.cpp
parentabd1a135f2a8c988209c30731d4da3d99788ff00 (diff)
Use new traversal function when order doesn't matter
The new traversal function just handles traversing children and ignores relative layers. It also doesn't care about the z order. We continue to use the traverseInZOrder functions for cases when z order matters. This optimization reduces total CPU time spent in SurfaceFlinger. Total ~2% savings The savings where measured sampling over a 20 second period while TouchLatency bouncy ball app was running. Baseline https://pprof.corp.google.com/?id=2ec0b6ac8e24e1571a3173c763ecd7e1&focus=LayerVector%3A%3AtraverseInZOrder Optimized https://pprof.corp.google.com/?id=23596aeb3e9db163956dc621dd19d7a4&focus=LayerVector%3A%3Atraverse Test: manual. checked that normal use on the phone did not have graphical corruptions. Test: atest SurfaceFlinger_test libcompositionengine_test libsurfaceflinger_unittest Test: go/wm-smoke Port from ag/10112179 Change-Id: I60cc6b58efc0e95c5ccc204830a3d76d2e7633c7
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