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| author | 2019-01-14 19:36:57 -0800 | |
|---|---|---|
| committer | 2019-03-02 14:19:25 -0800 | |
| commit | 74ca2f4e876b7384f20a7ad8773f205f4e82ffd5 (patch) | |
| tree | 2f26500a25a76c4880c5d0b016248276c690b146 /libs/gui/BufferQueueThreadState.cpp | |
| parent | cb20ccaa611fbde0fcbade5a0b667d183c405b4f (diff) | |
[SurfaceFlinger] Refine expensive rendering trigger.
Previously we turned on expensive rendering when color mode is DISPLAY_P3
because wide color gamut implies V0_SCRGB dataspace with FP16 pixel format,
which can't be handled by hardware composer and it's also very expensive in GPU
composition. Now that DISPLAY_P3 color mode doesn't have this implication, we
should move the code to only trigger it if we hit GPU composition in DISPLAY_P3
color mode.
BUG: 114226412
Test: Build, flash and boot.
Test: Verify by modifying WCG to scRGB and checking GPU frequency.
Change-Id: Ia3d3c14574e9ac628497d2f9733e6dd84a2ed01d
Diffstat (limited to 'libs/gui/BufferQueueThreadState.cpp')
0 files changed, 0 insertions, 0 deletions