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| author | 2023-05-25 22:09:26 +0000 | |
|---|---|---|
| committer | 2023-05-31 20:11:44 +0000 | |
| commit | 676e4390c3dc26910edfb6c6a3c52ffe4b898bf3 (patch) | |
| tree | b15bbaba8751019570ca8111f8f83fa9c71c3706 /libs/gui/BufferQueueThreadState.cpp | |
| parent | bb319326a6a8235e0227d404e428f9fcd23cfaec (diff) | |
Reduce number of binders from SurfaceFlinger for ADPF
Currently, SF is using the wrong vsync value when calculating the
target for ADPF, causing it to send a binder every frame instead of
every vsync change. This patch fixes that to reduce the binder
frequency from SF, and also adds a debug option to disable reportActual
to reduce the amount of binders even more in certain cases.
Bug: 284357218
Test: manual
Change-Id: I8435b170016c5af8219d8ed8cc9ed65a0a2cb0e7
Diffstat (limited to 'libs/gui/BufferQueueThreadState.cpp')
0 files changed, 0 insertions, 0 deletions