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author Alec Mouri <alecmouri@google.com> 2019-02-07 16:57:51 -0800
committer Alec Mouri <alecmouri@google.com> 2019-02-21 18:53:16 -0800
commit6338c9d00e5b80a379091d7b2c0d2ee8b0205afb (patch)
treeb37d0c06e856c7812970160b9439de3b25676896 /libs/gui/BufferQueueThreadState.cpp
parentfe3dc94058fcf8aa3bfa59333b20c371e2f9d0dc (diff)
Plumb fence from dequeueBuffer into renderengine
This defers blocking from the ui thread, to the gpu driver, so SurfaceFlinger can continue work without waiting on an old frame. Bug: 123107664 Test: manual tests Change-Id: Ied4ba84dd3fe63c65470ae3396dec0cb667a5ff0
Diffstat (limited to 'libs/gui/BufferQueueThreadState.cpp')
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