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| author | 2019-02-07 16:57:51 -0800 | |
|---|---|---|
| committer | 2019-02-21 18:53:16 -0800 | |
| commit | 6338c9d00e5b80a379091d7b2c0d2ee8b0205afb (patch) | |
| tree | b37d0c06e856c7812970160b9439de3b25676896 /libs/gui/BufferQueueThreadState.cpp | |
| parent | fe3dc94058fcf8aa3bfa59333b20c371e2f9d0dc (diff) | |
Plumb fence from dequeueBuffer into renderengine
This defers blocking from the ui thread, to the gpu driver, so
SurfaceFlinger can continue work without waiting on an old frame.
Bug: 123107664
Test: manual tests
Change-Id: Ied4ba84dd3fe63c65470ae3396dec0cb667a5ff0
Diffstat (limited to 'libs/gui/BufferQueueThreadState.cpp')
0 files changed, 0 insertions, 0 deletions