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| author | 2018-11-14 14:01:42 -0800 | |
|---|---|---|
| committer | 2018-11-27 12:39:33 -0800 | |
| commit | 5cb25783960d19e2b529b134287dd33e2099d466 (patch) | |
| tree | 4e767f7bef6732071a3d2617776dce58a1ba4473 /libs/gui/BufferQueueThreadState.cpp | |
| parent | f759f1639c717468522a6aa4f975ff3b0c5f22c7 (diff) | |
SurfaceFlinger Input: Shrink frame by surfaceInsets.
Probably best explained by the comment in InputWindow.h. We can't
use touchable region because we need to shift the coordinate space.
As a follow-up I'm going to look in to shifting the coordinate space
on the client but it was very non obvious where to do so.
Test: Manual
Bug: 80101428
Bug: 113136004
Bug: 111440400
Change-Id: Ibbaffa89a80f3a047c716265251f547631bdf802
Diffstat (limited to 'libs/gui/BufferQueueThreadState.cpp')
0 files changed, 0 insertions, 0 deletions