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author KaiChieh Chuang <kaichieh.chuang@mediatek.com> 2020-09-07 13:48:42 +0800
committer Alec Mouri <alecmouri@google.com> 2020-11-05 14:59:30 -0800
commit436fc191f23a7c4d881ed6346368cb54d88146ae (patch)
tree7295f84aa4d3923a3c31cfbb8f2b314c603a52a2 /libs/gui/BufferQueueThreadState.cpp
parentd72053c65b445fc116f0d4be6f9cf35e784eba8c (diff)
[RenderEngine] Introduce non-linear display color transform.
A display color transform is a non-linear color matrix that should be applied in gamma space. Previously the non-linear display color transform is mixed into the linear color matrix that results in incorrect color inversion behaviour. RenderEngineTest fix fillBufferColorTransform calling wrong function fillBufferColorTransform display color transform set to 0.9f add renderengine object for useColorManagement enabled, to test color management affected on display and layer color transform Bug: 157203983 Test: color inversion Test: run RenderEngineTest Change-Id: Ic731f014a14795b80323eeaf929761c828150f91
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