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author Alec Mouri <alecmouri@google.com> 2019-07-25 15:22:29 -0700
committer android-build-team Robot <android-build-team-robot@google.com> 2019-07-28 22:26:20 +0000
commit295f80cecebb4d48edb58838f75a596db36d02c5 (patch)
tree3acf4f324407858d1e3fc6ef1960b52a8fd7f929 /libs/gui/BufferQueueThreadState.cpp
parentfa7b4252fb8ee083b44e37c450b96b48d5208490 (diff)
[RenderEngine] Allow rounded corners shader to use lower precision.
Big corner radii would cause problems at lower precision because computing a vector norm would overflow. But since highp tanks performance, instead scale down and back up by a power of 2 during the normalization operation, so that a higher precision is not required. Bug: 137191934 Test: eyeballing systrace when opening Photos, GPU seems to take shorter time and no jank is observed Test: Stepping through frames from a Pixel 3 XL screenrecording shows that the beginning of the app opening animation is rounded instead of square Change-Id: Ie7a39bd0f992f7f42414ef49de9873775cc34409 Exempt-From-Owner-Approval: Approved in qt-r1-dev (cherry picked from commit f941c1ea7e58e5bbe050e871165050f86b79f107)
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