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| author | 2023-05-03 23:58:43 +0000 | |
|---|---|---|
| committer | 2023-05-10 03:47:20 +0000 | |
| commit | 0e7d8fde28f67650ce663f3f3e43f9377dc90d50 (patch) | |
| tree | ac629b033b8c1c9260a5ec2b01a5cf5b2cbbf90e /libs/gui/BufferQueueThreadState.cpp | |
| parent | eb7596b865f35d9498e8d1e0f4169018cf423736 (diff) | |
Add tracing thread for RenderEngine's fences
RenderEngine doesn't always render to FramebufferSurface, so tracing
that is built into BufferQueue is lost. Add a tracing thread so that
screenshots and caching can also have GPU work traced.
Bug: 280684246
Bug: 269822044
Test: perfetto
Change-Id: I067430f6b6b588dd3046d1cf66d0a3fc8465746d
Diffstat (limited to 'libs/gui/BufferQueueThreadState.cpp')
0 files changed, 0 insertions, 0 deletions