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| author | 2017-03-02 10:53:02 -0500 | |
|---|---|---|
| committer | 2017-03-02 10:53:02 -0500 | |
| commit | d1add22b10d11a4341e2659ad71e6aeddedb0073 (patch) | |
| tree | 1b7daf52759618f1ac2e50168df93210df5c02b4 /libs/gui/BufferQueue.cpp | |
| parent | 5ebcd56c6f57514f7833e7528a08d8ca55c48f69 (diff) | |
vrwm: Fix flickering when entering/leaving VR
There are two types of undefined layers now, 0 is used by layers
SurfaceFlinger inserts and -1 is used by Java when it does not
explicitly assign a type. Previously they were both using 0 but
have been separated to help the show/hide logic in the future.
Bug: 35915107
Test: Enter/exit VR apps, verify vrwm flicking is gone
Change-Id: I000a627f269c6533aedde1528329c04ab9db5372
Diffstat (limited to 'libs/gui/BufferQueue.cpp')
0 files changed, 0 insertions, 0 deletions