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| author | 2012-04-17 13:07:45 -0700 | |
|---|---|---|
| committer | 2012-04-17 15:53:31 -0700 | |
| commit | 9aa74dbc7070aa396bc425ea3feae3d26e5393f6 (patch) | |
| tree | fb23384ece7723ed4fc1194b7a07b390dcb53532 /libs/gui/BufferQueue.cpp | |
| parent | 2efa4b2bb0128cd65ea8ade46f46bacaf72c194f (diff) | |
SurfaceTexture: fix a memory leak
This change fixes an issue where we were sometimes setting the SurfaceTexture's
EGLDisplay to EGL_NO_DISPLAY in detachFromContext, and then subsequently
abandoning the texture. Abandoning while in the detached state would result in
the eglDestroyImageKHR calls failing, which resulted in a memory leak.
Bug: 6302694
Change-Id: I24c1de0dac029a83c7508075fb8aaeaed96a14ea
Diffstat (limited to 'libs/gui/BufferQueue.cpp')
0 files changed, 0 insertions, 0 deletions