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| author | 2021-11-03 15:11:48 -0400 | |
|---|---|---|
| committer | 2021-11-08 09:30:53 -0500 | |
| commit | fd37d2a41512aa23135069d48b9811d0843fd4ac (patch) | |
| tree | 668489fade7b1a925acd2b337d9eeca429fa9b20 /libs/gui/BLASTBufferQueue.cpp | |
| parent | b76f17d5f71e03f86a0f9ee05cc4614bb4461dce (diff) | |
sf-latency: Explicitly time SKIA_GL_THREADED
Bug: 193240340
Test: This
My original intent for this benchmark was to time drawLayers, without
worrying about threading overhead. But using SKIA_GL means that we do
not execute mapExternalTextureBuffer ahead of time, so we have to do
this work each frame. mapExternalTextureBuffer should be tracked by a
separate benchmark.
Change-Id: I0d58fdf67a6322f0bbc04835ab1cdb08b73bcf7b
Diffstat (limited to 'libs/gui/BLASTBufferQueue.cpp')
0 files changed, 0 insertions, 0 deletions