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author Arpit Singh <arpitks@google.com> 2025-02-11 15:47:37 +0000
committer Arpit Singh <arpitks@google.com> 2025-02-12 08:23:35 -0800
commitfbed16bfa7b50cb85cecd1ae8868aa6d3c58ea4e (patch)
tree2ba6d5c5a9bbdbfdb62a5154cc2ddfef2c7ae239 /libs/gui/BLASTBufferQueue.cpp
parentadcbb982c1d4bba8dca2e8613dd1461404ab993c (diff)
Use ALWAYS_FATAL if touchState is out of sync
Converting an existing LOG(FATAL) to LOG_ALWAYS_FATAL. This methods is always called with tokens that hvae been added to touchstate. So in this CL we 1. Rename the method accordingly. 2. Add a LOG_ALWAYS_FATAL for cases this expectation is not met. This is a followup from ag/31432556. Test: atest inputflinger_tests Bug: 245989146 Flag: EXEMPT TEST_ONLY Change-Id: I18daa7a0086495b3a64df5286f94406d9c2c9ccb
Diffstat (limited to 'libs/gui/BLASTBufferQueue.cpp')
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