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author liulijun <liulijun@xiaomi.corp-partner.google.com> 2022-10-17 22:02:14 +0800
committer Chavi Weingarten <chaviw@google.com> 2023-02-09 20:13:41 +0000
commiteb489f69db265f6cb1aab63130750d0c12c99d94 (patch)
treea7eecbb50ecd78143671155bd88b55cd5a5480b3 /libs/gui/BLASTBufferQueue.cpp
parent858a6a88062131547db91e341fc4c3cde4bc54a4 (diff)
Add producerId so we know when the BBQ producer has been changed.
If BBQ producer changes but the SC remains the same, the frame numbers for the SC will get reset. This causes issues if there's a barrier layer set because the barrier is waiting for a particular frame number before applying the transaction. Since the frame numbers have been reset, the barrier will be greater than the incoming frame numbers. The change adds a producerId to the buffer being sent so it can check if the producerId is older than what's currently set on the Layer. If there's a barriers set from the old producer, the buffer can be released and not applied and will stop SF from waiting indefinitely. Bug: 251971691 Test: Builds, hard to repro Signed-off-by: Liu Lijun<liulijun@xiaomi.corp-partner.google.com> Change-Id: If37171de4693a73f36f8de43e29c129b352eb55f
Diffstat (limited to 'libs/gui/BLASTBufferQueue.cpp')
-rw-r--r--libs/gui/BLASTBufferQueue.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/libs/gui/BLASTBufferQueue.cpp b/libs/gui/BLASTBufferQueue.cpp
index 66c0041965..9d82c143f5 100644
--- a/libs/gui/BLASTBufferQueue.cpp
+++ b/libs/gui/BLASTBufferQueue.cpp
@@ -20,6 +20,7 @@
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
//#define LOG_NDEBUG 0
+#include <cutils/atomic.h>
#include <gui/BLASTBufferQueue.h>
#include <gui/BufferItemConsumer.h>
#include <gui/BufferQueueConsumer.h>
@@ -157,11 +158,11 @@ BLASTBufferQueue::BLASTBufferQueue(const std::string& name, bool updateDestinati
GraphicBuffer::USAGE_HW_COMPOSER |
GraphicBuffer::USAGE_HW_TEXTURE,
1, false, this);
- static int32_t id = 0;
- mName = name + "#" + std::to_string(id);
- auto consumerName = mName + "(BLAST Consumer)" + std::to_string(id);
- mQueuedBufferTrace = "QueuedBuffer - " + mName + "BLAST#" + std::to_string(id);
- id++;
+ static std::atomic<uint32_t> nextId = 0;
+ mProducerId = nextId++;
+ mName = name + "#" + std::to_string(mProducerId);
+ auto consumerName = mName + "(BLAST Consumer)" + std::to_string(mProducerId);
+ mQueuedBufferTrace = "QueuedBuffer - " + mName + "BLAST#" + std::to_string(mProducerId);
mBufferItemConsumer->setName(String8(consumerName.c_str()));
mBufferItemConsumer->setFrameAvailableListener(this);
@@ -572,7 +573,8 @@ status_t BLASTBufferQueue::acquireNextBufferLocked(
std::bind(releaseBufferCallbackThunk, wp<BLASTBufferQueue>(this) /* callbackContext */,
std::placeholders::_1, std::placeholders::_2, std::placeholders::_3);
sp<Fence> fence = bufferItem.mFence ? new Fence(bufferItem.mFence->dup()) : Fence::NO_FENCE;
- t->setBuffer(mSurfaceControl, buffer, fence, bufferItem.mFrameNumber, releaseBufferCallback);
+ t->setBuffer(mSurfaceControl, buffer, fence, bufferItem.mFrameNumber, mProducerId,
+ releaseBufferCallback);
t->setDataspace(mSurfaceControl, static_cast<ui::Dataspace>(bufferItem.mDataSpace));
t->setHdrMetadata(mSurfaceControl, bufferItem.mHdrMetadata);
t->setSurfaceDamageRegion(mSurfaceControl, bufferItem.mSurfaceDamage);