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author Xin Li <delphij@google.com> 2020-08-29 01:34:09 -0700
committer Xin Li <delphij@google.com> 2020-08-29 01:34:09 -0700
commite8b4e700b8950a07ea4155a31b742254002b7fad (patch)
tree2d41d10a4615e16694be0eb20487ce96a128e41c /libs/gui/BLASTBufferQueue.cpp
parent9592c9d586e606d0d762b4334981159d2236295b (diff)
parent3fab51ee7064bc478ebaeadf068ceb628ca2365a (diff)
Merge Android R (rvc-dev-plus-aosp-without-vendor@6692709)
Bug: 166295507 Merged-In: I70ea776b8589ac3a7982c710c5c8b2941d86e55b Change-Id: Ic1d535e9d2d6f80d95215240dbdb024995b045f8
Diffstat (limited to 'libs/gui/BLASTBufferQueue.cpp')
-rw-r--r--libs/gui/BLASTBufferQueue.cpp286
1 files changed, 286 insertions, 0 deletions
diff --git a/libs/gui/BLASTBufferQueue.cpp b/libs/gui/BLASTBufferQueue.cpp
new file mode 100644
index 0000000000..56591bdc63
--- /dev/null
+++ b/libs/gui/BLASTBufferQueue.cpp
@@ -0,0 +1,286 @@
+/*
+ * Copyright (C) 2019 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#undef LOG_TAG
+#define LOG_TAG "BLASTBufferQueue"
+
+#define ATRACE_TAG ATRACE_TAG_GRAPHICS
+
+#include <gui/BLASTBufferQueue.h>
+#include <gui/BufferItemConsumer.h>
+#include <gui/GLConsumer.h>
+
+#include <utils/Trace.h>
+
+#include <chrono>
+
+using namespace std::chrono_literals;
+
+namespace android {
+
+void BLASTBufferItemConsumer::onDisconnect() {
+ Mutex::Autolock lock(mFrameEventHistoryMutex);
+ mPreviouslyConnected = mCurrentlyConnected;
+ mCurrentlyConnected = false;
+ if (mPreviouslyConnected) {
+ mDisconnectEvents.push(mCurrentFrameNumber);
+ }
+ mFrameEventHistory.onDisconnect();
+}
+
+void BLASTBufferItemConsumer::addAndGetFrameTimestamps(const NewFrameEventsEntry* newTimestamps,
+ FrameEventHistoryDelta* outDelta) {
+ Mutex::Autolock lock(mFrameEventHistoryMutex);
+ if (newTimestamps) {
+ // BufferQueueProducer only adds a new timestamp on
+ // queueBuffer
+ mCurrentFrameNumber = newTimestamps->frameNumber;
+ mFrameEventHistory.addQueue(*newTimestamps);
+ }
+ if (outDelta) {
+ // frame event histories will be processed
+ // only after the producer connects and requests
+ // deltas for the first time. Forward this intent
+ // to SF-side to turn event processing back on
+ mPreviouslyConnected = mCurrentlyConnected;
+ mCurrentlyConnected = true;
+ mFrameEventHistory.getAndResetDelta(outDelta);
+ }
+}
+
+void BLASTBufferItemConsumer::updateFrameTimestamps(uint64_t frameNumber, nsecs_t refreshStartTime,
+ const sp<Fence>& glDoneFence,
+ const sp<Fence>& presentFence,
+ const sp<Fence>& prevReleaseFence,
+ CompositorTiming compositorTiming,
+ nsecs_t latchTime, nsecs_t dequeueReadyTime) {
+ Mutex::Autolock lock(mFrameEventHistoryMutex);
+
+ // if the producer is not connected, don't bother updating,
+ // the next producer that connects won't access this frame event
+ if (!mCurrentlyConnected) return;
+ std::shared_ptr<FenceTime> glDoneFenceTime = std::make_shared<FenceTime>(glDoneFence);
+ std::shared_ptr<FenceTime> presentFenceTime = std::make_shared<FenceTime>(presentFence);
+ std::shared_ptr<FenceTime> releaseFenceTime = std::make_shared<FenceTime>(prevReleaseFence);
+
+ mFrameEventHistory.addLatch(frameNumber, latchTime);
+ mFrameEventHistory.addRelease(frameNumber, dequeueReadyTime, std::move(releaseFenceTime));
+ mFrameEventHistory.addPreComposition(frameNumber, refreshStartTime);
+ mFrameEventHistory.addPostComposition(frameNumber, glDoneFenceTime, presentFenceTime,
+ compositorTiming);
+}
+
+void BLASTBufferItemConsumer::getConnectionEvents(uint64_t frameNumber, bool* needsDisconnect) {
+ bool disconnect = false;
+ Mutex::Autolock lock(mFrameEventHistoryMutex);
+ while (!mDisconnectEvents.empty() && mDisconnectEvents.front() <= frameNumber) {
+ disconnect = true;
+ mDisconnectEvents.pop();
+ }
+ if (needsDisconnect != nullptr) *needsDisconnect = disconnect;
+}
+
+BLASTBufferQueue::BLASTBufferQueue(const sp<SurfaceControl>& surface, int width, int height,
+ bool enableTripleBuffering)
+ : mSurfaceControl(surface),
+ mWidth(width),
+ mHeight(height),
+ mNextTransaction(nullptr) {
+ BufferQueue::createBufferQueue(&mProducer, &mConsumer);
+ // since the adapter is in the client process, set dequeue timeout
+ // explicitly so that dequeueBuffer will block
+ mProducer->setDequeueTimeout(std::numeric_limits<int64_t>::max());
+
+ if (enableTripleBuffering) {
+ mProducer->setMaxDequeuedBufferCount(2);
+ }
+ mBufferItemConsumer =
+ new BLASTBufferItemConsumer(mConsumer, GraphicBuffer::USAGE_HW_COMPOSER, 1, true);
+ static int32_t id = 0;
+ auto name = std::string("BLAST Consumer") + std::to_string(id);
+ id++;
+ mBufferItemConsumer->setName(String8(name.c_str()));
+ mBufferItemConsumer->setFrameAvailableListener(this);
+ mBufferItemConsumer->setBufferFreedListener(this);
+ mBufferItemConsumer->setDefaultBufferSize(mWidth, mHeight);
+ mBufferItemConsumer->setDefaultBufferFormat(PIXEL_FORMAT_RGBA_8888);
+
+ mTransformHint = mSurfaceControl->getTransformHint();
+ mBufferItemConsumer->setTransformHint(mTransformHint);
+
+ mNumAcquired = 0;
+ mNumFrameAvailable = 0;
+ mPendingReleaseItem.item = BufferItem();
+ mPendingReleaseItem.releaseFence = nullptr;
+}
+
+void BLASTBufferQueue::update(const sp<SurfaceControl>& surface, int width, int height) {
+ std::unique_lock _lock{mMutex};
+ mSurfaceControl = surface;
+
+ if (mWidth != width || mHeight != height) {
+ mWidth = width;
+ mHeight = height;
+ mBufferItemConsumer->setDefaultBufferSize(mWidth, mHeight);
+ }
+}
+
+static void transactionCallbackThunk(void* context, nsecs_t latchTime,
+ const sp<Fence>& presentFence,
+ const std::vector<SurfaceControlStats>& stats) {
+ if (context == nullptr) {
+ return;
+ }
+ BLASTBufferQueue* bq = static_cast<BLASTBufferQueue*>(context);
+ bq->transactionCallback(latchTime, presentFence, stats);
+}
+
+void BLASTBufferQueue::transactionCallback(nsecs_t /*latchTime*/, const sp<Fence>& /*presentFence*/,
+ const std::vector<SurfaceControlStats>& stats) {
+ std::unique_lock _lock{mMutex};
+ ATRACE_CALL();
+
+ if (!stats.empty()) {
+ mTransformHint = stats[0].transformHint;
+ mBufferItemConsumer->setTransformHint(mTransformHint);
+ mBufferItemConsumer->updateFrameTimestamps(stats[0].frameEventStats.frameNumber,
+ stats[0].frameEventStats.refreshStartTime,
+ stats[0].frameEventStats.gpuCompositionDoneFence,
+ stats[0].presentFence,
+ stats[0].previousReleaseFence,
+ stats[0].frameEventStats.compositorTiming,
+ stats[0].latchTime,
+ stats[0].frameEventStats.dequeueReadyTime);
+ }
+ if (mPendingReleaseItem.item.mGraphicBuffer != nullptr) {
+ if (!stats.empty()) {
+ mPendingReleaseItem.releaseFence = stats[0].previousReleaseFence;
+ } else {
+ ALOGE("Warning: no SurfaceControlStats returned in BLASTBufferQueue callback");
+ mPendingReleaseItem.releaseFence = nullptr;
+ }
+ mBufferItemConsumer->releaseBuffer(mPendingReleaseItem.item,
+ mPendingReleaseItem.releaseFence
+ ? mPendingReleaseItem.releaseFence
+ : Fence::NO_FENCE);
+ mNumAcquired--;
+ mPendingReleaseItem.item = BufferItem();
+ mPendingReleaseItem.releaseFence = nullptr;
+ }
+
+ if (mSubmitted.empty()) {
+ ALOGE("ERROR: callback with no corresponding submitted buffer item");
+ }
+ mPendingReleaseItem.item = std::move(mSubmitted.front());
+ mSubmitted.pop();
+
+ processNextBufferLocked(false);
+
+ mCallbackCV.notify_all();
+ decStrong((void*)transactionCallbackThunk);
+}
+
+void BLASTBufferQueue::processNextBufferLocked(bool useNextTransaction) {
+ ATRACE_CALL();
+ if (mNumFrameAvailable == 0 || mNumAcquired == MAX_ACQUIRED_BUFFERS + 1) {
+ return;
+ }
+
+ if (mSurfaceControl == nullptr) {
+ ALOGE("ERROR : surface control is null");
+ return;
+ }
+
+ SurfaceComposerClient::Transaction localTransaction;
+ bool applyTransaction = true;
+ SurfaceComposerClient::Transaction* t = &localTransaction;
+ if (mNextTransaction != nullptr && useNextTransaction) {
+ t = mNextTransaction;
+ mNextTransaction = nullptr;
+ applyTransaction = false;
+ }
+
+ BufferItem bufferItem;
+
+ status_t status = mBufferItemConsumer->acquireBuffer(&bufferItem, -1, false);
+ if (status != OK) {
+ return;
+ }
+ auto buffer = bufferItem.mGraphicBuffer;
+ mNumFrameAvailable--;
+
+ if (buffer == nullptr) {
+ mBufferItemConsumer->releaseBuffer(bufferItem, Fence::NO_FENCE);
+ return;
+ }
+
+ mNumAcquired++;
+ mSubmitted.push(bufferItem);
+
+ bool needsDisconnect = false;
+ mBufferItemConsumer->getConnectionEvents(bufferItem.mFrameNumber, &needsDisconnect);
+
+ // if producer disconnected before, notify SurfaceFlinger
+ if (needsDisconnect) {
+ t->notifyProducerDisconnect(mSurfaceControl);
+ }
+
+ // Ensure BLASTBufferQueue stays alive until we receive the transaction complete callback.
+ incStrong((void*)transactionCallbackThunk);
+
+ t->setBuffer(mSurfaceControl, buffer);
+ t->setAcquireFence(mSurfaceControl,
+ bufferItem.mFence ? new Fence(bufferItem.mFence->dup()) : Fence::NO_FENCE);
+ t->addTransactionCompletedCallback(transactionCallbackThunk, static_cast<void*>(this));
+
+ t->setFrame(mSurfaceControl, {0, 0, mWidth, mHeight});
+ t->setCrop(mSurfaceControl, computeCrop(bufferItem));
+ t->setTransform(mSurfaceControl, bufferItem.mTransform);
+ t->setTransformToDisplayInverse(mSurfaceControl, bufferItem.mTransformToDisplayInverse);
+ t->setDesiredPresentTime(bufferItem.mTimestamp);
+
+ if (applyTransaction) {
+ t->apply();
+ }
+}
+
+Rect BLASTBufferQueue::computeCrop(const BufferItem& item) {
+ if (item.mScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP) {
+ return GLConsumer::scaleDownCrop(item.mCrop, mWidth, mHeight);
+ }
+ return item.mCrop;
+}
+
+void BLASTBufferQueue::onFrameAvailable(const BufferItem& /*item*/) {
+ ATRACE_CALL();
+ std::unique_lock _lock{mMutex};
+
+ if (mNextTransaction != nullptr) {
+ while (mNumFrameAvailable > 0 || mNumAcquired == MAX_ACQUIRED_BUFFERS + 1) {
+ mCallbackCV.wait(_lock);
+ }
+ }
+ // add to shadow queue
+ mNumFrameAvailable++;
+ processNextBufferLocked(true);
+}
+
+void BLASTBufferQueue::setNextTransaction(SurfaceComposerClient::Transaction* t) {
+ std::lock_guard _lock{mMutex};
+ mNextTransaction = t;
+}
+
+} // namespace android